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NPC Nanos and Batteries - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: NPC Nanos and Batteries (/showthread.php?tid=37713) |
NPC Nanos and Batteries - Prisoner747 - 04-02-2010 Hey there, I posted this a LONG time ago and got an answer via PM. However I have had to reinstall and can't for the life of me remember how to do this so... Basically I want to change SOMETHING in the files that will make AI not use Nanobots or Shield Batteries, purely for SP and LAN games among me and my friends, I would love to know how I can do this. Thanks in advance, I really hope I can do something about this. NPC Nanos and Batteries - hribek - 04-02-2010 Missions\pilots_population.ini afaik discovery NPCs only use repair_fighter_hull (easier) and repair_fighter_both (tougher NPCs) so go to the [RepairBlock] with those two nicknames and set all the values to zero or replace them with the entries present in repair_fighter_never (of course, keep the nickname) Then, the various [Pilot] sections that refer to the repairblocks via repair_id entry will behave as if they were referencing repair_fighter_never. Oh yeah and, backup the old file, and don't log onto public GC servers with modded files. Separate install is a good thing to do. |