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Cruise Disrupters - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Cruise Disrupters (/showthread.php?tid=38940) Pages:
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Cruise Disrupters - Snoozzzer - 04-26-2010 I can see why cd's would reset the engines after disrupting cruise, but could someone please explain to me why the heck they reset engines when drifting? In roleplay terms that is. I can understand the merit in ticking off your oppoent as much as possible, and setting them up for minirazers and the like, but why, in the Sirius system, would a cd automatically mess up your engines and drifting when cruise isn't engaged? . . . before someone claims this, yes I'm ranting, and a little irritated by this. Cruise Disrupters - dodike - 04-26-2010 Someone from Development team could explain this. I guess it has something to with the balance. Also do you know that when drifting above speed of 200 using the thruster will actually slow you down? Odd but I've learned to live with it. Cruise Disrupters - sovereign - 04-26-2010 I think the usual explanation is that it forces your impulse engines to start- if you're in cruise, this means that your cruise engines get ditched in exchange for your impulse engines, and if your impulse engines are off (i.e. you're drifting) it turns them back on. As for why it does this mechanics-wise, it was this way in vanilla. Nobody's bothered to look for a way to "fix" it as it adds a lot of depth to combats involving transports, gunboats, and cruisers. Cruise Disrupters - BaconSoda - 04-26-2010 The thought about how Cruise Distruptors works is pretty much what Sovereign said. The CD resets your engine systems to default settings, which would be straight impulse. Small EMP pulse would do that well enough to force a system restart or somesuch on your ship. I think that works well enough, 'eh? Good alternative to engine drifting forever, system restart is. Cruise Disrupters - casero - 04-26-2010 And the reason to don't change that CDs stop Engine Kill is that everyone would do this: Start cruise engine, get to 350, hit engine kill. And no one would stop them. Also battleships, destroyers, and gunboats would get a big advantage against smaller ships. Cruise Disrupters - mjolnir - 04-26-2010 It can be easily fixed in a few seconds. But it won't ever be because of what casero says. Cruise Disrupters - Snoozzzer - 04-26-2010 Fair 'nuff. I'll find meself a way to counter CD spam then . . Cruise Disrupters - Denelo - 04-26-2010 ' Wrote:And the reason to don't change that CDs stop Engine Kill is that everyone would do this: Actually, your power core won't recharge from cruise while you're drifting as far as I'm aware. However, you're right about capital ships. Gunboats, for one, rely on drifting to an incredible degree. Having no way for a fighter to stop that is tantamount to giving them the Dragonfly spam back. Cruise Disrupters - jxie93 - 04-26-2010 ' Wrote:Fair 'nuff. I'll find meself a way to counter CD spam then . . There isn't one. Counter Measures are useless against TCD's (aka uber l33t CDs), which everyone and their mothers use nowadays. Cruise Disrupters - Wo3dy - 04-26-2010 see it as a machine to reanimate someone.(thing that give electric shocks) when you use it when person is alive, you basicly can kill him. if hes "dead" you cna make him alive. bad explanation i know, but i suk in details to counter cd's , pres e-kil as fast as you can again. |