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Zoners Tanker Transport - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Zoners Tanker Transport (/showthread.php?tid=4016) Pages:
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Zoners Tanker Transport - dude42 - 09-26-2007 I am in desperate need of a transport class ship, on the Pirate side, that has a large cargo hold. Countless times we have run into the problem of haulage size. We have groups of smaller ships trying to loot and cant carry enough to be worth it. We need a HUGE cargo hold to pile the loot. I am willing to pay any modder that will help me make this real. I want a design that sacrifices all firepower for hold space and shield power! 4000 or more cargo space would do... Make it a Zoner Transport so all pirates can use it. This would be a welcome ship to all the pirate smugglers that live on the pirate side and don't kill as much as smuggle and trade between pirate bases. Zoners Tanker Transport - Gamazson - 09-26-2007 Sorry to shoot you down Dude42 but i don't see junkers being out of RP flying any of these. However if you wish to finance the construction of a larger junker transport I certainly wont stop you. I wouldn't mind flying one myself but there is only so much our modders can do right now. If all go through, the next version will be chock full of new transports (NEXUS jumps up and down) Zoners Tanker Transport - Malaclypse 666 - 09-26-2007 ' Wrote:We need a HUGE cargo hold to pile the loot..................... Can you say... Moby Dude, Dick? Err... Moby Dick, Dude? Maybe we can eventually put the Whale in Bafflin' System, so's I can shoot your butt off when you come to buy one. Harley, your turn. I ate my fill of this eedjit over in Tortuga. Wipe your chin when you're done, dear. The gibbets are unbecoming. Zoners Tanker Transport - Doom - 09-26-2007 and for the love of god..why do u always use white letters...not all of us use blue or grey skins... junker transporter...isnt Vaporlinix is doing something like that? Zoners Tanker Transport - Fellow Hoodlum - 09-26-2007 Plans afoot for the odd transport to be appearing in 4.84, available to the discerning smuggler/pirate for those less than savoury routes around Sirius. Testing over on the PvP may put up a couple of surprises. Bit of research on the rest of the forums helps too Dude ... Hoodlum Zoners Tanker Transport - RingoW - 09-27-2007 I can't let it, so i'm on a transport project to: The Mammoth aka Blue Whale (:P): 5000 hold size, possibly 4 transport turrets.
Zoners Tanker Transport - dude42 - 09-27-2007 I really like that, just hope that it is smaller than a Battleship... It has many small parts and might lag it a bit on slower comps but I like it. Zoners Tanker Transport - Doom - 09-27-2007 ship looks great but mammoth name is taken...i already submitted transport ship with that name :P Zoners Tanker Transport - Snip3rNife - 09-27-2007 The name "Mammoth" doesn't fit it. Zoners Tanker Transport - alance - 09-27-2007 ' Wrote:I can't let it, so i'm on a transport project to:Awesome looking ship, although I think we have enough huge transports. I dont' like the trend of bigger transports. What we need is current large transports to be good for civilized trade lanes, and then smaller (2000-3000 cargo hold) transports with better protection for unlawful/high-risk trading. I'd like to see SERIOUS detriments for flying with a bigger cargo hold, and SERIOUS benefits for flying with a smaller hold. Simply having the ship with the largest cargo hold for trading should not be the primary consideration. Examples: (don't be picky about specific numbers, i'm just demonstrating what I think would be a beneficial trend in how haulers are configured) An approach like this will not only give people more reasons to fly different ships, but it will give the unlawfuls who are restricted to "Freighters" a much better set of ship choices. Heavy Transports Use: Hauls huge cargos under escort or through safe trade routes Cargo Space: 3500-4500 units Weapons: 0-8 Transport Turrets but only 4 firing in any one direction Shields: Freighter Shield (45,000 points) Hull: 40,000 to 50,000 Agility: 0 (on a scale of 0-5 where 0 is ugly) Transports Use: Cheaper/smaller versions of the Heavy Transports Cargo Space: 2000-3000 units Weapons: 0-6 Transport Turrets but only 4 firing in any one direction Shields: Freighter Shield (45,000 points) Hull: 30,000 - 40,000 Agility: 1 Armored Transports Use: Hauls large cargos solo through dangerous trade routes Cargo Space: 1000-2000 Weapons: 4-8 Transport or Fighter Turrets Shields: Transport Shield (70,000 points) Hull: 75,000 - 100,000 Agility: 2 Heavy Freighters Use: Hauls good sized cargos under escort or through safe trade routes Cargo Space: 750-1000 Weapons: 0-4 Fighter Turrets Shields: Freighter Shield (45,000 points) Hull: 10,000 - 15,000 Agility: 2 Freighters Use: Starter ships meant for safe trade routes Cargo Space: 250-500 Weapons: 0-4 Fighter Turrets Shields: Freighter Shield (45,000 points) Hull: 5,000 - 8,000 Agility: 4 Armored Freighters Freighters Use: Starter ships meant for safe trade routes Cargo Space: 500-1000 Weapons: 4-6 Fighter Turrets, 0-2 guns Shields: Transport Shield (70,000 points) Hull: 25,000 - 30,000 Agility: 3 Convoy Raiders/Privateers Use: Special class of freighter like the Turanic and Kushan Cargo Space: 600-800 Weapons: 4-6 Fighter Turrets, 2-4 guns Shields: Transport Shield (70,000 points) Hull: 5,000 - 8,000 Agility: 4 Combat Supoort Vehicles (Ships like the Collector and Spatial) These ships are mentioned only as a point of reference for Agility Agility: 5 Wow that got long, I should start my own thread I suppose! |