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Bretonia/Liberty Co-op Tactical Mine Layer - Printable Version

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Bretonia/Liberty Co-op Tactical Mine Layer - Arashi - 05-17-2010

I had an idea and was talking to several people about it, i was asked to pose this idea, and I hope it's in the correct section, I'd like to get a few people together to complete this to submit if there are any volunteers.

I know Kazinal liked the idea, and several others too. BUT I'm not a modeler, I can't draw to save my life. I'd be willing to work with those that can, but all I'd be good at is typing up the text/info that would be part of the complete package.

Here's the idea:

Gunboat sized vessel.

0 Countermeasure droppers
0 Cruise Distruptor

2 360 degree gunboat turret Hard points

8 mine droppers (I say 8 because we take out the CM and CD, but 6 could work if 8 seems out of balance)

If kitted with thrusters, no more than 140 speed (like a GB) probably closer to 120 would be better.
Without thrusters probably have a normal top speed of 90 like caps.



One possible idea for it's creation:
A MKII version of the mine layers used throughout the early days of sirius to lay the large, semi permenant mine fields seen throught the houses, refitted to drop short term tactical mines to protect borders from the gallian assaults of AS ----


Bretonia/Liberty Co-op Tactical Mine Layer - LEGION3592 - 05-17-2010

Ive gone over the details with arashi, i second this idea, makes sense as a bretberty coop design in an effort to slow the gallian navy. It would add an extra duty for the navies in order to block the entrances to their systems from gallian assault among that of other invaders.


heres my first idea for its look
as im not a modeler ive added links to ships on the wiki to base it off
The design is meant to be a mix of both bretberty giving it its own unique look


use the colour scheme off this
http://www.discoveryfl.com/wiki/images/9/94/Crusader-s.png
though alter the look slightly, making it more grey and changing the brown to a more camoflague like appearence


use this as its base shape
http://www.discoveryfl.com/wiki/images/a/a4/Kaichou-s.png
though stretched out front to back, and slightly wider/thicker.

in terms of engines use a remodel of these
http://www.discoveryfl.com/wiki/images/1/1...vensTalon-s.png
would be required to move such a large load of mines

make the ships size between that of a gunboat, large transport
and make it slightly slower that a bomber

give it cargo space for cap armor, as it would be reinforced in order to avoid the blast of any misfiring mines.

the mines lifespan would need to last longer than that of your average mine, a few minutes minimum,

it should be SRP and for Liberty/Bret navy use only.




Bretonia/Liberty Co-op Tactical Mine Layer - Bobthemanofsteel - 05-17-2010

Would it not absolutely destroy everything if you loaded it up with Nukes?
Minus caps of course.


Bretonia/Liberty Co-op Tactical Mine Layer - Arashi - 05-17-2010

My original idea, I explained to kazinal was:

2 screamer mine droppers
6 nuke mine droppers

2 missile turrets in the turret slots...

Then Run away from things that are chasing you..

My original thought came to be because I had someone use lag to gank me with a fighter and I was in a gunboat... it was more a thought of revenge... it just turned into something that could add an interesting twist to RP.


Bretonia/Liberty Co-op Tactical Mine Layer - Linkus - 05-17-2010

Not Nuke mines, that's a bit over the top probably.
And incredibly expensive to use.

New mines, something with a reasonable explosion but not too nasty.
You should be able to lay maybe 20 of them and a cruiser could get through it with maybe half hull damage (Hitting say, 15)

Also the ship wouldn't be able to hold that many of the mines, due to it's size.

So for use in real combat, it needs to be small.
Gunboat sized, maybe 20 mines and that's it.




Bretonia/Liberty Co-op Tactical Mine Layer - Curios - 05-17-2010

Maybe better to give it ~3-2 mine slots but with special made mines in them, like gb forward guns, that mines can't be brought anywhere only with that ship in package.


Bretonia/Liberty Co-op Tactical Mine Layer - LEGION3592 - 05-17-2010

Linkus:
Not Nuke mines, that's a bit over the top probably.
And incredibly expensive to use.


new mine launcher would make sense, so the damage is not over the top, and it would likely make it easier to make the mines last longer as it would be a brand new weapon, and not an altered one.



Linkus:
Also the ship wouldn't be able to hold that many of the mines, due to it's size.
So for use in real combat, it needs to be small.


Its meant to be large as its a mine*field* layer.



curious:
Maybe better to give it ~3-2 mine slots but with special made mines in them, like gb forward guns, that mines can't be brought anywhere only with that ship in package.


good idea, stops people getting hold of them without the ship, also, if we make it have 2-3 launchers, make them launch smaller, less damaging mines than regular launchers, though it launches them in large amounts in a spray, kinda like a cluster mine launcher, that way it poses slightly less threat to smaller ships as their size and speed attract less mines, than a larger slower ship.

EDIT: on second thoughts they still need to be buyable, in case they are destroyed, i also believe that you should have the option of mounting either anti shield or anti hull,
and maybe even a choice of anti cap/anti fighter
anti cap = larger mines, 3 mine spray, attracted only to caps/gunboats
anti fighter = small mines, 6-7 mine spray, attracted only to fighters/bombers
[clusters of mines count as single ammo, as its a cluster of them launched at once]

if they give only two mine launcher slots, the minelayer would have to choose 2 of the four options
Anti cap: shield
Anti cap: hull
Anti fighter: shield
Anti fighter: hull

In addition, if we put them in a new class, we could stop other ships getting them.
an alternative to this is to make them energy based, and give the ship a huge energy storage andthe mines a huge drain

Lastly, these ships would need a large mine capacity, fairly larger than that of a regular ship

Dont forget, its a dedicated mine layer, thats its only job, no need to stinge on its ammo, otherwise its useless



Bretonia/Liberty Co-op Tactical Mine Layer - tansytansey - 05-17-2010

8 mines? Mmm... CD bait.

Remember you can only carry 70 ammo, so unless you plan on making them unlimited then you'll only be able to fire 10 times.


Bretonia/Liberty Co-op Tactical Mine Layer - Turkish - 05-17-2010

' Wrote:8 mines? Mmm... CD bait.

Remember you can only carry 70 ammo, so unless you plan on making them unlimited then you'll only be able to fire 10 times.

70 ammo currently, I'm almost positive we can edit this to larger quantities with some work however.


Bretonia/Liberty Co-op Tactical Mine Layer - Linkus - 05-17-2010

That said, giant fields of mines are utterly useless in combat if the enemy see's you laying them from 10kl away. They can just fly around them.

Combat isn't like WW1 remember, it's more fast paced and ships can simply go around the mines easily unless you literally dump them in their face.

To do such a thing, the ships would need to be small and quick.

Mine *fields* as this describes, would be useless in disco combat and shove too much lag down the internets tubes.