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Cap Ship Patrols - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Cap Ship Patrols (/showthread.php?tid=42449) Pages:
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Cap Ship Patrols - Charo - 06-23-2010 I have been thinking for awhile, the capital ship patrols should be turned down. These buggers can show up anytime, anywhere, and sometimes, more then 1 patrol at a time. So I thought I would figure out what the rest of you think about them. Personally, it can get annoying when you are sitting in space, 30K away from the nearest base, and a cruiser patrol is charging up your engines. Cap Ship Patrols - Evan_ - 06-23-2010 I love them! I love to look on them as lawful and I love to run from them as unlawful. They keep people's senses and reflexes sharp. Cap Ship Patrols - wilwerin2 - 06-23-2010 They most of the time end up in crashing to the nearest planet so not a big deal ( shoot em once and take the BS capitains ), also disapear once you are at 3K or so. Personally I like them to train my anti cap skills, but it offen ends up in a blue notice window... Cap Ship Patrols - Tommeh - 06-23-2010 I am pretty sure cruiser or BS patrol doesn't spam 30k from base. House capitals are cool and all larger groups/factions should have them, they fit in RP and are cool to see. They aren't such a bugger, I personally never had some major problems with it. They mostly fit inRP, so I see no reason for removing them, if they shoot on your pirate, or kill someone while he is afk doesn't mean they don't fit in. Cap Ship Patrols - rayne - 06-23-2010 I like them, gives the house military a sense of power that they actually have. Cap Ship Patrols - Grumblesaur - 06-23-2010 Take off the Razors. Getting one-shotted by players is bad enough, but by NPCs is just embarrassing. Cap Ship Patrols - Tenacity - 06-23-2010 I think all NPC capital ships need to have their loadouts changed to full primary/secondary turrets - no razors, pulses, mortars, missiles, etc. etc. This is mainly due to the fact that right now you can be shot at by invisible NPC capships, because they've got 3-4k weapon range on those 'heavy' weapons, but only show up visibly on your screen at 2k distance. I think all NPC capital ships need to have their loadouts changed to full primary/secondary turrets - no razors, pulses, mortars, missiles, etc. etc. This is mainly due to the fact that right now you can be shot at by invisible NPC capships, because they've got 3-4k weapon range on those 'heavy' weapons, but only show up visibly on your screen at 2k distance. Cap Ship Patrols - atlantis2112 - 06-23-2010 I fully agree with what Tenacity said. Cap Ship Patrols - ArmsAndLegs Guy - 06-23-2010 ' Wrote:I think all NPC capital ships need to have their loadouts changed to full primary/secondary turrets - no razors, pulses, mortars, missiles, etc. etc.Keep NPC cap ships loadouts please. And wait till 4.86, since the distance problem should be fixed there as far as I know, meaning that if they can see you, you can see them too. I like them NPC capship patrols since they make you more aware of whats going on around you, and at least for those I encounter, give you an extra 1 Mill plus small change when you kill them. A & L Guy Cap Ship Patrols - Charo - 06-23-2010 I just think they need to be turned down a bit. Its a bit annoying trying to do what the police are telling you to, then a BS patrol shows up and rapes you in .02 seconds. |