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Cap Ship Patrols - Printable Version

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+--- Thread: Cap Ship Patrols (/showthread.php?tid=42449)

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Cap Ship Patrols - Charo - 06-23-2010

I have been thinking for awhile, the capital ship patrols should be turned down. These buggers can show up anytime, anywhere, and sometimes, more then 1 patrol at a time. So I thought I would figure out what the rest of you think about them. Personally, it can get annoying when you are sitting in space, 30K away from the nearest base, and a cruiser patrol is charging up your engines.


Cap Ship Patrols - Evan_ - 06-23-2010

I love them! I love to look on them as lawful and I love to run from them as unlawful. They keep people's senses and reflexes sharp.


Cap Ship Patrols - wilwerin2 - 06-23-2010

They most of the time end up in crashing to the nearest planet so not a big deal ( shoot em once and take the BS capitains ), also disapear once you are at 3K or so.

Personally I like them to train my anti cap skills, but it offen ends up in a blue notice window...


Cap Ship Patrols - Tommeh - 06-23-2010

I am pretty sure cruiser or BS patrol doesn't spam 30k from base. House capitals are cool and all larger groups/factions should have them, they fit in RP and are cool to see.
They aren't such a bugger, I personally never had some major problems with it. They mostly fit inRP, so I see no reason for removing them, if they shoot on your pirate, or kill someone while he is afk doesn't mean they don't fit in.


Cap Ship Patrols - rayne - 06-23-2010

I like them, gives the house military a sense of power that they actually have.


Cap Ship Patrols - Grumblesaur - 06-23-2010

Take off the Razors. Getting one-shotted by players is bad enough, but by NPCs is just embarrassing.


Cap Ship Patrols - Tenacity - 06-23-2010

I think all NPC capital ships need to have their loadouts changed to full primary/secondary turrets - no razors, pulses, mortars, missiles, etc. etc.

This is mainly due to the fact that right now you can be shot at by invisible NPC capships, because they've got 3-4k weapon range on those 'heavy' weapons, but only show up visibly on your screen at 2k distance.

I think all NPC capital ships need to have their loadouts changed to full primary/secondary turrets - no razors, pulses, mortars, missiles, etc. etc.

This is mainly due to the fact that right now you can be shot at by invisible NPC capships, because they've got 3-4k weapon range on those 'heavy' weapons, but only show up visibly on your screen at 2k distance.


Cap Ship Patrols - atlantis2112 - 06-23-2010

I fully agree with what Tenacity said.


Cap Ship Patrols - ArmsAndLegs Guy - 06-23-2010

' Wrote:I think all NPC capital ships need to have their loadouts changed to full primary/secondary turrets - no razors, pulses, mortars, missiles, etc. etc.

This is mainly due to the fact that right now you can be shot at by invisible NPC capships, because they've got 3-4k weapon range on those 'heavy' weapons, but only show up visibly on your screen at 2k distance.

I think all NPC capital ships need to have their loadouts changed to full primary/secondary turrets - no razors, pulses, mortars, missiles, etc. etc.

This is mainly due to the fact that right now you can be shot at by invisible NPC capships, because they've got 3-4k weapon range on those 'heavy' weapons, but only show up visibly on your screen at 2k distance.
Keep NPC cap ships loadouts please. And wait till 4.86, since the distance problem should be fixed there as far as I know, meaning that if they can see you, you can see them too.

I like them NPC capship patrols since they make you more aware of whats going on around you, and at least for those I encounter, give you an extra 1 Mill plus small change when you kill them.

A & L Guy


Cap Ship Patrols - Charo - 06-23-2010

I just think they need to be turned down a bit. Its a bit annoying trying to do what the police are telling you to, then a BS patrol shows up and rapes you in .02 seconds.