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Fletcher's Torpedo Emporium of Ideas - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Fletcher's Torpedo Emporium of Ideas (/showthread.php?tid=44050) |
Fletcher's Torpedo Emporium of Ideas - Fletcher - 07-18-2010 Hello and welcome to another one of Fletcher's idiotic ideas! Now let me show you two new weapons I am putting forward to you, the player so that we can fill our weapon chests with more ballistic weaponry to get away from the accursed Inferno's and SNAC's of the damned! Ya heard me! They be damned!! Zoner damned! Also no, I haven't been drinking tonight... strangely. NOTE: I am no balance engineer/technician/baboon/jinxus-sapius. Stats shall be excluded, this is ideas before stats. Ok then, so here are my wares: Purgatory Torpedo System This ballistic system is an attempt to make a faster and more accurate torpedo system that is designed to hit the target consistently. However, to make it a threat to gunboats, concessions were made to its maneuverability and speed for firepower. However, overall it is a more agile torpedo designed to hit faster capital ships. Capital class launcher More maneuverable More speed Higher accuracy Less firepower Expensive Power hungry launch systems No splash damage ----------- Hellfire Torpedo System This ballistic system takes the energy properties from the civilian debilitator weapon systems and incorporates them into a portable package. This torpedo is essentially a flying EMP bomb ready to wreck the stability of the shields of the recipient. While the overall payload is generally small, it does have a decent blast radius for such a small package. The torpedoes can turn well;but the sheer size of the components lead to a sacrifice in speed. Capital class launcher Anti-shield torpedo Very maneuverable Minor energy drain to unshielded foes on detonation Splash damage Low speed Expensive Friendly fire incidents possible Near zero anti-armor capabilities Slow refire ---------- Atlas Torpedo System This has been the project of some top tier research across the sector, a way to punch a hole into capital ship armor. This is the result, a torpedo system that incorporates pure anti-armor technologies with moderate speed and moderate accuracy. Should this torpedo come into contact with the hull of any ship, pray they hold, for this torpedo forces high amounts of energy into a cone; a very concentrated explosion that aims directly into the hull, ensuring maximum damage can be caused to the recipient. Capital class launcher Anti-armour torpedo Fair speed Fair accuracy Low turn rate Power hungry launch system No shield penetration No splash damage Expensive I was going to type in a few more, but they seem to destabilizing for the server. Again, no stats since I don't think drafts should have them. These are all capital ship launchers, gunboat and up. Let us restore torpedoes as the bane of capitals, not the SNAC's where no ammo is needed, where they fire and forget and pray for a hit! Nooo!! Torpedoes require skill, finesse and bravery! Feedback? Fletcher's Torpedo Emporium of Ideas - Shush Muppet - 07-18-2010 I fear this may not work, simply because of that nasty trick veteran pilots use. The one where they fire a train CD into a target launching projectile weapons, causing the missile warhead to explode in the launcher's face. These would only be useful against BS's since most Cruisers and Gunboats have CD launchers. That is, unless there is something I'm missing. Like some rumor I heard about Sunslayers being immune to that trick or somesuch... Fletcher's Torpedo Emporium of Ideas - Fletcher - 07-18-2010 What if the torpedoes became more resilient to that tactic? As in, it'll take 2-3 to knock them out? Fletcher's Torpedo Emporium of Ideas - Osilon - 07-18-2010 ![]() Make the Atlas like these. Simply awe-inspiring weapons, you can see them arc into the hull, see the massive result, and they have a large-enough model to possibly be intercepted and shot down by a fighter. Fletcher's Torpedo Emporium of Ideas - Boss - 07-18-2010 Sunslayers and Starkillers explode when hit by a Train CD. Novas do not. It's a simple matter of boosting the hitpoints of the projectile. Fletcher's Torpedo Emporium of Ideas - ryeguy146 - 07-18-2010 I approve of adding more torps to disco. A nice variety with both pros and cons to make each useful in various situations. Fast but weak, high refire, whatever. Fletcher's Torpedo Emporium of Ideas - Shush Muppet - 07-18-2010 ' Wrote:Sunslayers and Starkillers explode when hit by a Train CD. If that is the case, how come no-one has boosted the HP of all the missile weapon projectiles? They're all but useless against fighters with CDs. Sorry for off-topic. Fletcher's Torpedo Emporium of Ideas - Fletcher - 07-18-2010 Well since these torpedoes could be 'fresh' from the line so to speak, they probably have better durability too, so they can withstand some attacks, but not by much. So they'll last more than one hit, making these torpedoes a worthwhile investment. After all, torpedoes have three factors to contend with: Velocity CD's CM's Those are three countermeasures, the target merely has to try and evade. If these torpedoes got a health buff, then it would help to alleviate one countermeasure to a point. There are far more counters to these weapons than pro's, I think its time to change that. Fletcher's Torpedo Emporium of Ideas - kersch_wasser - 07-18-2010 i like the idea....more torps in disco would be fitting with the whole idea of having navys and such.... the SNAC is a lazy man`s weapon Fletcher's Torpedo Emporium of Ideas - Shush Muppet - 07-18-2010 ' Wrote:the SNAC is a lazy man`s weapon Unfortunately it's also the weapon of choice because it doesn't use ammo, can't be CD'd or CM'd, and can snipe fighters in some cases. |