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Porting a model to 3DS Max - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Freelancer Modding Tutorials (https://discoverygc.com/forums/forumdisplay.php?fid=36) +---- Thread: Porting a model to 3DS Max (/showthread.php?tid=44660) |
Porting a model to 3DS Max - Horizon - 08-06-2010 I can't seem to find a way to do it. I recently came up with an Idea to mod a ship in FL and give it a lil' bit of extra juice to my vanilla, but I can't seem to find a proper tutorial to export a model from Freelancer and open it with 3DSmax. (Also, I wanted to mess around with a few artifact models.) Porting a model to 3DS Max - Evan_ - 08-06-2010 You will need Milkshape and a CMP importer for it, and a .dds converter to bring textures to a sane format. Ehh, forums are slow for me now and I have to sleep, so I wont save you the searching and googling for those. Porting a model to 3DS Max - Linkus - 08-06-2010 Import it into Milkshape using the CMP importer (Which is simply a plugin for Milkshape.) Export it from Milkshape as a .3ds file. Import it into 3dsMax. Porting a model to 3DS Max - Horizon - 08-06-2010 Will do. Thanks for the help. Edit: Well, I can't seem to find the CMP importer plugin, The latest release is apparently GONE. Also, I'm using Milkshape 1.7.10. Care to help me to find a plugin? Porting a model to 3DS Max - Seth Karlo - 08-07-2010 Do a quick search for Frozens hitbox help package and tutorial. It has a download with everything you need. Porting a model to 3DS Max - Horizon - 08-08-2010 Done. Thanks. |