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If you could change one thing about discovery what would it be? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: If you could change one thing about discovery what would it be? (/showthread.php?tid=50009) |
If you could change one thing about discovery what would it be? - Cannon - 11-16-2010 Don't say the 'community' or the 'players', these are not going to change. If you could change one thing about discovery what would it be? - Lobster - 11-16-2010 I would let the rheinland unlawful factions fly the rheinland pirate cruiser again. It would balance the other unused unlawful factions again.. as everyone is drawn to the hessains for their large ZOI as well as ship selection. That and: A change to this rule Quote:5.6 Fleeing in combat counts as a PVP death. Fleeing is: 5.6 If a Player docks with a planet or station during a PvP fight (within <strike>10k</strike> 14k (scanner range) of an opponent who has attacked him and brought down his shield to at least half strength at one point during the engagement), he is considered fleeing. Fleeing counts as a PvP death. 1. Excessive literature on the subject and conflicting views Fleeing... not fleeing... Jack the police officer cant engage whatshisface pirate without asking him such and such after traveling more then 9.9k while bob the constable has fled by sitting still in his bomber while observing a fight... ad infinitum... I think Athenian once put it into perspective when he said in relating to the many server rules about fleeing and the complications therein: Quote:We have though at times to just replace the rule with: Space is a dangerous place; good luck. 2. Personal experience I had a epic battle with the GRN once (although a bit out there in terms of RP) Dab had just pewed an ICMG carrier with his own Gallic princess one and nearly killed it. After doing so, the ICMG called in a task force to deal with the lingering threat in Orkney. The zoner carrier fled into Gallia before we could stop it, and we tentatively, and after much inRP discussion about where on earth that jump-hole could lead and how dangerous it was, 3 zephyrs, 3 gunboats (one a freelancer in a trident;)<3 xander) and 4-5 CR/ICMG snubs. The carriers, we decided, were much to valuable to venture into that JH, and thus they remained in Orkney while the snubs and GBs jumped ahead. Seeking vengeance, the tracked the carrier down, it was sitting at the Jumpgate to the next system covered by the dockable battleship there. bombers and gunboats started initiating sniper attacks on the carrier, and nearly half his shield was down when something that sends chills down my spine to this day happened. Quote:[5/4/2010 9:12:10 PM] Vogel/Pryor: that was terrifying A GRN fleet jumped in. 2 battleships and a cruiser. All I could hear over comms was: **** **** ****!!! **** RUN! NOW! ****! *blue message* ****! JESUS! FALL BACK! FALL BACK! *blue message* *blue message* Adrenalin coursed through my body, it was fight or flight. Our carriers jumped in at once. The fighters and bombers were in total dissary, half or more had been killed. They were fleeing back to our location, Montpelier. They finaly got there.. we geered up for an EPIC battle.. and then.. I realized that our remaining fighters and gunboats had fled... Our three carriers stood no chance against 1 zoner carrier, 2 GNR battleships, and 1 GRN cruiser... It was so disappointing... We taunted them over system comms for the next 3 mins or so.. the GRN refused to cross council lines.. then time was up for the smaller craft.. they had to leave the system.. the carriers, standing no chance, left as well. It was so sad... I had enough adrenaline pumping through my blood to keep me going for days, my hands were shaking, i was in a cold sweat... but... nothing came of it... We should have been able to take our tattered band of survivors and go forth into legend, but it was not to be. Even though the craft were still flyable.. barely.. the powers above dictated we must leave. Yes, I know it was a bit oorp to be in Gallia like that, but the situation can still be described as the most thrilling time i have ever had on this server... I'm sure a thousand more things such as the day I experienced have happened elsewhere in Sirius. All that epicness that was missed out on due to hitting the cruise engines. that's why. If you could change one thing about discovery what would it be? - Boss - 11-16-2010 I'd ask a few people to assist the admins by proofreading sanction reports and SRPs to weed out invalid ones. Obviously you couldn't work on your own, but it'd be nice to streamline the process and reduce the overhead the admins have to deal with. Not only that, but the admins would also be able to work through the backlog of old SRPs that are still pending, as well as clear out the sanctions. If you could change one thing about discovery what would it be? - rewritable - 11-16-2010 Have some randomness in economy. As in commodity prices fluctuating in, say +-20% margin randomly on weekly basis. Making every trade run in game potentially profitable if correct conditions happen to meet. Yeah, that would probably screw something up quite badly, but in my opinion the fun and break of routine would be worth it. If you could change one thing about discovery what would it be? - Taneru - 11-16-2010 Jump drives and player docking on capital ships. I have a few ideas on how to get ot to work, too, just not sure how to code for FLHook yet. If you could change one thing about discovery what would it be? - Govedo13 - 11-16-2010 Ok other one- I would like to see factions with more power and more attractive to the players, before you go Not U/Factionlancer read it: ' Wrote:Strange I have quite the opposite observations. Right now there are 10 indie players to one faction player ratio.Witch is not good at all. If you could change one thing about discovery what would it be? - Birdtalon - 11-16-2010 Less intensive rules. If you could change one thing about discovery what would it be? - Alex. - 11-16-2010 Is this thread about the mod? Or the server? Both? If you could change one thing about discovery what would it be? - Gaz83 - 11-16-2010 Decent civilian weapons. If you could change one thing about discovery what would it be? - Korny - 11-16-2010 Adjusting, or even remove some rules that don't really make sense inRP. |