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Kings of Freight Notice - Printable Version

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+--- Thread: Kings of Freight Notice (/showthread.php?tid=53882)

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Kings of Freight Notice - Ocampo - 01-26-2011

[Image: FactionStatusHeading.png]



Well, as of Today, I will be the Faction Leader of the Kings of Freight, [KoF]


I want to get the [KoF] out of the gutter and have some productive RP to contribute to the Server...


My goals are
  • possible name change
  • RP story
  • Recruitment of new Members
I hope the community can welcome my efforts to bring KoF back, with new members and a new purpose, to contribute to our servers RP.

If anyone wants to help, please fell welcome to contact me...


If anyone has suggestion I would love to hear them...


Thank you for your time!


Kings of Freight Notice - VoluptaBox - 01-26-2011


Well, USI is the other Universal faction, and is kinda having a rough time as well. Maybe the 2 factions could merge, or...I don't know, but if I were either of you, I'd try to establish some very close links between the two.


Kings of Freight Notice - SpaceTime - 01-26-2011

Well, I was in KoF. I had some good moments indeed. But right now I think there isn't any room available for the KoF as I remember it. I strongly suggest you to consider what Rogue said: Merge with USI


Kings of Freight Notice - Ocampo - 01-27-2011

I have no clue who is in charge of the [*USI*] and I rather keep the KoF separate...

I am working on a lot of stuff so we can get back and running....


Please, if you are interested in helping contact me...


Kings of Freight Notice - Ocampo - 01-27-2011

I am going to be re-writing the Faction Status, and using GoogleDocs to show it in a detail form...


On forums there will be the Limited version of the soon to be faction status.


Kings of Freight Notice - VoluptaBox - 01-27-2011


Well, USI is currently without a Leadership, so finding just 1 person to talk to would be difficult. But I can add you to the chat, or give you the skype of some of the oldest members. Even if you decide to stay separate, I think you can help each other.


Kings of Freight Notice - Ocampo - 01-27-2011

You could add me if you like


a.ocampo13


Kings of Freight Notice - sadtranslation - 01-27-2011

I actually believe that the best way is to take some specific roleplay with its own pros and cons. When it comes to trading I always point at [Convoy] - roleplay of Merchant Navy has a lot of restrictions, but in return they got their own pros, such as gunboat escorts and stuff.

You can't become second IND, but you can take your own good role with the limitations that will make it interesting. Just basically avoid trading Ore and you'll be fine.



Kings of Freight Notice - Hancock - 01-27-2011

' Wrote:[Convoy] - roleplay of Merchant Navy has a lot of restrictions, but in return they got their own pros, such as gunboat escorts and stuff.

Sorry to be off topic here, but why do they have gunboat escorts if they're gonna pay the pirates that come across them anyway?


Kings of Freight Notice - sadtranslation - 01-27-2011

Heh, what to do is usually the choice of the leader of a certain convoy. Most of the times it's Rubber and it's his choice. I rarely pay pirates and my Shire escaped bombers, Pirate Transports and, well, I was shot down only once because of my own mistake.

Also, that's usually not a bad behavour to pay pirates that roleplay their act of piracy. I remember how I transfered cash to a couple of amazing Corsairs; and another time I sent money to AGS guy in Stuttgart.