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Discovery Freelancer Universe - Printable Version

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+--- Thread: Discovery Freelancer Universe (/showthread.php?tid=55675)

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Discovery Freelancer Universe - Decerebrated.Individual - 02-26-2011

I just thought about something.

I was thinking... rather than roel play discovery RP canon, why do people prefer to:

-PvP in Connecticut
-Role play as Furries
-Role play as 12 year old cartoon characters
-Role play as emo anime catgirls
-Call their ship USS Enterprise
-Call themselves Falling Lollipop and go and annoy people in groups
-Form cliques and conspiracies and go powermongering and destroy their victims
-File rule violation rather than help new people
-Call people lolwhut and try to portrait themselves as supreme beings, rather than help new people get going in the game.
-Doenst really want to make a game that is easily playable for everyone, but prefer to keep a rule system that lets you fly ship 42a in combination with weapon system Avenger666beta, but only if you have been accepted into faction Greensmurf Alpha Omega Ultima, and if you were previously owner of ship 42.17 and have correctly filed the request in forum section "DiscoveryGC>DiscoveryFeelancerRP24/7>DiscoveryRP24/7Applicationsforms" and have remembered that you should talk to people before filing a report but you'll et sanctioned if you threaten sanction undre rule 0.0 which contradicts rle 1.3 yargablayarglalasglaldgasas

The answer to all these questions is:

Because Discovery Freelancer is not very captivating or fascinating or interesting to a lot of people.

It is very bland.

Trent is a boring doormat.

Everything is a 20 times overcooked stereotype, from the bar on Manhattan to the oh so exotic Kusari guy Osu to the <strike>Cylons</strike> Nomads.

We should make Discovery Freelancer Role play more attractive so people will actually like to role play it.

Brainstorming on how to do it starts now.

1 2 3 GO!


Discovery Freelancer Universe - Enoch - 02-26-2011

I like roleplaying on Dicso.


Discovery Freelancer Universe - Akura - 02-26-2011

You're kinda right. Everyone is special, that's the problem. There are too many Mary Sues, and not enough believable characters.

I try to make sure my characters are out of the ordinary, but still have faults and problems enough to make them interesting.


The only person you're impressing with a stupidly special character, is yourself. Masturbation basically.


Try ganging up with some people and roleplaying a believable family, like, five brothers or something like that.
Try roleplaying a realistic romantic relationship between one of your characters and someone else's.
Try not playing the Order.
Try giving all of your characters a crippling fault or a negative aspect to their personality.
Try being, I dunno, more normal.
Try making a good character, than killing them off somehow, an execution or a lost battle for example.


Discovery Freelancer Universe - Loken - 02-26-2011

' Wrote:You're kinda right. Everyone is special, that's the problem. There are too many Mary Sues, and not enough believable characters.
This. Nearly of my characters are normal people that have ended up in odd situations. Like being a space pirate.


Discovery Freelancer Universe - Markus_Janus - 02-26-2011

All the problem you mentioned can be found in every other multiplayer game I have played.
You sure it is Trent and not just all the humans we let play here?



Discovery Freelancer Universe - Akura - 02-26-2011

Trent has to be, one of the worst characters I've ever seen in any form of fiction ever. He's boring for starters, he also doesn't actually /do/ anything profound.

He is just a pushover, and ends up being pushed into a war that ends in genocide.

There is no Act 1, 2 and 3 or Trent, he doesn't develop at all, I've seen more convincing development from teabags.

But w/e, with Trent as an example, your RP is bound to suck.


Discovery Freelancer Universe - Loken - 02-26-2011

Trent is Han Solo but without the awesome.


Discovery Freelancer Universe - Decerebrated.Individual - 02-26-2011

I was thinking about ideas like... make some sort of basic motivating way to start the game...


Like a very straight forward thing.

Like you are a new recruit in the navy or something and this is what you will be supermotivated to role play while you get to know the game, and once you got to know it you'll see a new possibility to slip into some other faction, which is also very motivating to play.

I guess the first obvious faction would be Order, the second nomads, or navy, or others.

But there would have to be very specific learning on how to role play these factions correctly, kinda like you learn how to play a game in single palyer campains.


With every mission you learn more about the game.

Kinda like the starcraftt campains... you learn more about the game in every step you take. You start with humans, then zerg, then protos. Same could maybe be done for the basic freelancer factions, which are suposed to be the most numerous


Discovery Freelancer Universe - Demonfang - 02-26-2011

I tried to RP a fightclub
I collected all sorts of pilots and asked people if they wanted to place a bet (which didn't even have to be much) on their favorite pilot.
(I used the /coin command)
I RP'ed that every pilot signed a contract with me.

but the navy kept shooting me down and I had to collect those pilots again.

so in my case it would help if the navy wasn't so trigger-happy
(no offence :))


Discovery Freelancer Universe - Akura - 02-26-2011

' Wrote:Trent is Han Solo but without the awesome.


Best description of Trent I've seen in a while.


' Wrote:I was thinking about ideas like... make some sort of basic motivating way to start the game...
Like a very straight forward thing.

Like you are a new recruit in the navy or something and this is what you will be supermotivated to role play while you get to know the game, and once you got to know it you'll see a new possibility to slip into some other faction, which is also very motivating to play.

I guess the first obviios faction would be Orer, the second nomads, or navy, or others.


Well, a lot of people try Navies and stuff, but end up being repetitive cannon fodder with no real face.

The Order is a terrible faction if you're new, same for the Nomads, they're much more complicated, however simple they may seem.


' Wrote:I tried to RP a fightclub
I collected all sorts of pilots and asked people if they wanted to place a bet (which didn't even have to be much) on their favorite pilot.
(I used the /coin command)
I RP'ed that every pilot signed a contract with me.

That's interesting...