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Dart's Mining Suggestion - Printable Version

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Dart's Mining Suggestion - Dart - 03-02-2011

Ok there are 5 threads about this and I'm making another one because i don't see this idea represented at all

PLEASE DONT REPLY TO THIS THREAD IF YOU HAVE NOTHING CONSTRUCTIVE TO SAY!
(critique and suggestions are constructive. just make sure its more than 3 lines)

Background: The current mess with mining is the fact that there are too many lolwut miners that end up generating too many bull**** sanction reports. There aren't enough admins to go through all of these, and they believe that they are subject to too much work sorting them out.
Mining is also consuming disco. Back when i started to play, a year ago, gold had a larger price and smaller yield. It wasn't so strongly traded as it is now. Now ores are pretty much the only item people trade it. its some ore here and there with taking a generic commodity back to the ore site. This is a problem, and its not the fault of lack of good trade routes. if the fault of
a) too much frowning on piracy
b) having an easily exploitable mining system

I have made this suggestion before, haven't got enough feedback and I truly believe this should increase trading activity as a whole

-Mining system-
  • Add a new system of[color=#FF9900] "Approved Factions." An approved faction shall be a mining faction, that has applied and pledged to have a system of RP where members cooperate and function as they should in RP. They should be responsible for all of their members. and strictly weed out all of those that tear down their image. Meaning, make mining sacred!.
    a) Idea: These factions should petition their creation request to an official faction, OR to the community in the faction creation request thread
  • Approved Factions aren't official. Meaning they do not have have the ability to set RP policy (like on the comm channel)
  • Official Factions (which are inherently approved) shall also be given the ability to mine. they should be the source of light for everyone in disco. Official mining factions need to have the following responsibilities:
    a) They must do their best to set a good example to new players
    b) They must make very clear RP guidelines on the forums how to RP their faction. Not everybody is going to be reading the [story] lore of every faction, and to have simple RP guidelines is a better way to go.
    c) If someone who is applying to the official faction has "bad quality RP," do whatever it takes to change that, and to allow the members to join.


    A word on "approved factions":
    I think its clear not everybody wants to be in a faction. They would not like to be bossed around by the Official faction's non-canon RP at many times. Fact of the matter is that Mining isn't intended to be a solo work. Mining operations involve lots of miners and it involves lots of money something an indie usually doesn't have. Most people in RP are poor, and their corporation or debtor hold most of their stuff. unless a freelancer of course.
    Approved factions that have more members than official factions, and have proven to be just as good RPing the faction, should have a right to consume the Official faction's tag, and to take over the official faction's RP policy

    -Mining yields in coherence with above system-

  • Raise Ore prices 3-4x
  • Reduce Yields 3-4x
  • All Mining IDs/IFFs will have their own base yield.
  • All "Approved Factions" Will have 2x the mining yields of indies. (admin suggestion: If this is hard to implement via char name, Make a separate ID for factions that allow this bonus)

    Ore hauling should be a privilege: With a product that is in high demand, and very difficult to come by, Group mining operations are mandatory, for security and for mining speed.

    Roleplay Changes

  • add rule 0.1 which clearly states that Cargo piracy is fully permissible and that all haulers and miners should be aware that Life sucks and wealth can be removed from them rather easily.
  • Ore traffic should be severely reduced, open to a much fewer audience. This system encourages official shipping factions to take over the shipping process, however nothing says indies shouldn't be allowed to haul, they should be well aware of the next bullet.
  • Since Ore is going to be so expensive and so hard to come by, Pirates may go out of their way to steal the ore. Cargo Piracy should be encouraged in general. That's how a lot of piracy works in the real word! Don't want all your ore to get stolen? hire security!
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I'm sure a lot of folks who like indie mining will be angered by this idea, but mining operations are meant to be big, and they are meant to gather as much ore as possible in order to meet demand. in space they should go out of their way to get enough logistical support to maintain an operation. If such indie doesn't want to be an a faction, its their problem. If they want to make an "approved faction" then so be it. Just make it clear to the community that you can RP and that you will maintain order (RP and rule-wise) with your members.


Dart's Mining Suggestion - Vladimir - 03-02-2011

Quote:Add a new system of "Approved Factions." An approved faction shall be a mining faction, that has applied and pledged to have a system of RP where members cooperate and function as they should in RP. They should be responsible for all of their members. and strictly weed out all of those that tear down their image. Meaning, make mining sacred!.

No.
You want two more lines?
Ilit speshul everything is bad.

Quote:Raise Ore prices 3-4x
Reduce Yields 3-4x

That's good. That won't fix anything but that's good.


Dart's Mining Suggestion - Dart - 03-02-2011

' Wrote:No.
why? stop adding spam! this isn't meant for spam!
an approved faction isn't an official faction. Its a mining opportunity for those that don't want to be in the official one.



Dart's Mining Suggestion - dodike - 03-02-2011

' Wrote:[*] Raise Ore prices 3-4x
[*] Reduce Yields 3-4x
This, bad.

It will take long time to fill up a transport, hours perhaps. Miner <-> transports is the basic interaction that will be reduced significantly.

Then the transport blow up somewhere with 200 million in hold after failing to comply with a demand of let's say 90 million.

The level of whining will skyrocket compared to what is it now.

And I'm also strongly against the idea of approved factions with huge in-game advantage.


Dart's Mining Suggestion - Vladimir - 03-02-2011

' Wrote:why?

Quote:Ilit speshul everything is bad.

Try reading next time.

Quote:an approved faction isn't an official faction. Its a mining opportunity for those that don't want to be in the official one.

It's still something that needs to be approved.




Dart's Mining Suggestion - dodike - 03-02-2011

In order to make mining a team activity the drop rates must be fairly high. Quicker the miner fills up, more he is dependent on others. I'm for higher drop rates and nerf in prices.


Dart's Mining Suggestion - Dart - 03-02-2011

' Wrote:This, bad.

It will take long time to fill up a transport, hours perhaps. Miner <-> transports is the basic interaction that will be reduced significantly.

Then the transports blow up somewhere with 200 million after failing to comply with a demand of let's say 90 million.

The level of whining will skyrocket compared to what is it now.

And I'm also strongly against the idea of approved factions with huge in-game advantage.
As I said, Mining shouldn't be an "indie" activity. it should be a group activity.

I havent made it clear, but i suppose i should make it clear now
an approved faction should be made like this:
An application to somewhere whether to an official faction or the faction creation request board,
a signature of 3 players. ----> approval!
a 2 week or so evaluation of RP. If its a lolwut faction, kill it.

the problem over mining right now is that too many lolwut indie's are responsible for this mess. the only way to directly combat this is to make indie mining difficult and to highly encourage a group effort.
yes piracy will be brutal and painful. This is something you have to deal with. just look at the coast of Somalia. Its not like those pirates as for 3 million dollars to the ship's captain, they steal and ransom the ship!

again, the idea is to encourage a group effort, this shouldnt be restricted to one faction either,

and to remind you, I'm the co-leader of BMM. I don't mind seeing other factions with my ID so long they RP right.


Dart's Mining Suggestion - Cat - 03-02-2011

If you want to discuss suggestions, I offer you one. That one seems to have been unnoticed in the main thread, so I decided to propose it here. I just want to know other people's opinions on that one. And I used BMM as an example here.

' Wrote:As I've said before:

- Drop ore prices by 75%
- <strike>Quadruple</strike> Triple the bonuses MiningMod applies to ore drops.

Result: ~20% profit drop in mining, ore becomes equally valuable to the standard commodity which makes piracy a lot simpler, mining requires more transportation then actual shooting rock.
Subresult: Less hanging around the mining fields, more moving around Sirius. Activity disperses. Mining factions remain a viable option.

I guess this just leaves ferrying scientists in ore tankers and trains around as moneymaker? [/Annoyed]
This proposal seems interesting. However, I'd say that dropping ore prices by 55-60% would be enough. Also, double the bonuses of the mining mod. This may help with the following:

1) Solo-Hegemon mining becomes nerfed enough (may also nerf Hegemon's speed/agility and cargo hold, but buff armor, to make it more like a mobile mining base; who knows, maybe depriving the Hegemon of thruster in the long run will do the trick).
2) As for those, who switch to their traders and grab their own ore... Maybe buffing trading (even by 10%) will make them forget about mining. So, we'll get the powertraders (since we're going to get them anyway), but we will get rid of some powerminers.

I'll use BMM as an example
(just the first mining faction that came to mind). I was thinking of adding more than 1 ore-buying point (e.g., let the BMM drop ore somewhere in Bretonia for a small sum like 800 per unit), but now player factions can arrange that without admin interference (since the Barge was introduced). I imagine it as something like: BMM sign a contract with Bowex, deliver the ore to Bowex barge, get their share. Then Bowex traders get the cargo from the barge and deliver it to the destination. The profits would not be as high as they used to be, but people will have RP and factions will actually cooperate.

What we need is to find the balance between time and profit: hauling ore must be profitable enough for Bowex (so that they prefer hauling to simple trading), but solo mining+selling ore must be worse in terms of time/money balance than simple trading.

Some other thoughts about mining. These are improvements that could be done to get rid of the problems of the previous mining system.
Add more mining fields with various ore-dropping points. I'd really like to see at least one mining field in Liberty (in Pennsylvania, Colorado, or somewhere else), and at least one field somewhere around Kusari (Sigmas, GMG and gas mining).

I don't know whether adding real gas mining is possible without making a patch. My point on this matter is: why invent something new when you can just make some asteroid fields drop "Gas" commodity? I am aware that it would not look true-to-life, but there're many things on Discovery that look like they'd look in RL (e.g., human guns on nomad morphs, etc). This may be the temporary solution, but it's something that may be done, sort of a compromise.

By adding mining fields for GMG and DSE we will:
1) Give activity boost to DSE and GMG.
2) Provide Kusari with some activity (by putting dropping points there, at least the dropping point for DSE-mined commodity).

General result: mining nerfed enough, trading buffed a bit, powerminers switch to powertrading (though it doesn't mean they'll spread all over Sirius; still we'll get powertraders anyway, without mining mod or with the mining mod nerfed enough), mining provides more RP for both trading and mining factions.

___________________________________________________________________
Concerning your own suggestion... Mining shouldn't be faction-exclusive. Let people do team-work, let indies have their share of RP. It promotes competition and real ore trading in systems where fields are located (since miners would have to sell the ore, because moving it themselves won't be that profitable).


Dart's Mining Suggestion - dodike - 03-02-2011

' Wrote:yes piracy will be brutal and painful. This is something you have to deal with.
It won't work. People can't deal with it already when 5k of ore is worth about 50 million. There is no way they will just deal with it when it's worth 4 times more.

Nor will work the idea of "approved" factions without lot of conspiracy theories, bias, complaining, power abuse, favoritism and so on.

You are an utopian.

Another analogy would be giving "approved" combat-oriented factions guns that deal twice the damage.
A bad idea.


Dart's Mining Suggestion - Dart - 03-02-2011

' Wrote:If you want to discuss suggestions, I offer you one. That one seems to have been unnoticed in the main thread, so I decided to propose it here. I just want to know other people's opinions on that one. And I used BMM as an example here.
This proposal seems interesting. However, I'd say that dropping ore prices by 55-60% would be enough. Also, double the bonuses of the mining mod. This may help with the following:

1) Solo-Hegemon mining becomes nerfed enough (may also nerf Hegemon's speed/agility and cargo hold, but buff armor, to make it more like a mobile mining base; who knows, maybe depriving the Hegemon of thruster in the long run will do the trick).
2) As for those, who switch to their traders and grab their own ore... Maybe buffing trading (even by 10%) will make them forget about mining. So, we'll get the powertraders (since we're going to get them anyway), but we will get rid of some powerminers.

I'll use BMM as an example
(just the first mining faction that came to mind). I was thinking of adding more than 1 ore-buying point (e.g., let the BMM drop ore somewhere in Bretonia for a small sum like 800 per unit), but now player factions can arrange that without admin interference (since the Barge was introduced). I imagine it as something like: BMM sign a contract with Bowex, deliver the ore to Bowex barge, get their share. Then Bowex traders get the cargo from the barge and deliver it to the destination. The profits would not be as high as they used to be, but people will have RP and factions will actually cooperate.

What we need is to find the balance between time and profit: hauling ore must be profitable enough for Bowex (so that they prefer hauling to simple trading), but solo mining+selling ore must be worse in terms of time/money balance than simple trading.

Some other thoughts about mining. These are improvements that could be done to get rid of the problems of the previous mining system.
Add more mining fields with various ore-dropping points. I'd really like to see at least one mining field in Liberty (in Pennsylvania, Colorado, or somewhere else), and at least one field somewhere around Kusari (Sigmas, GMG and gas mining).

I don't know whether adding real gas mining is possible without making a patch. My point on this matter is: why invent something new when you can just make some asteroid fields drop "Gas" commodity? I am aware that it would not look true-to-life, but there're many things on Discovery that look like they'd look in RL (e.g., human guns on nomad morphs, etc). This may be the temporary solution, but it's something that may be done, sort of a compromise.

By adding mining fields for GMG and DSE we will:
1) Give activity boost to DSE and GMG.
2) Provide Kusari with some activity (by putting dropping points there, at least the dropping point for DSE-mined commodity).

General result: mining nerfed enough, trading buffed a bit, powerminers switch to powertrading (though it doesn't mean they'll spread all over Sirius; still we'll get powertraders anyway, without mining mod or with the mining mod nerfed enough), mining provides more RP for both trading and mining factions.
first, allow me to thank you for an insightful response. kudos to you!

the problem with dropping ore prices is as follows

ore in most places will be sold for 8-5k each. 5k/2 = 2500.

when you have a lone hegemon mining, they will be suffering from consistant piracy, especially when mining alone. As it stands, many people don't realize that lone mining is almost as good as power trading. power traders, smart ones usually don't have such a big problem with piracy because they know how to avoid it.

I don't like the idea of nerfing ore price. The idea of filling a barge becomes stupid, because if mining can be accomplished quickly, the barge becomes moot.

@ Dodike.
nobody is threatening the existence of PvP your examples with guns is irrelevant i'm afraid.

and I don't think good approved factions will suffer to what you have just described. bad ones should perish yes.
also. those carrying very expensive cargo should take measures to defend it
why should I care if a shipper loses his cargo when he is trading alone? unprotected? I say pirate those who don't protect themselves