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Docking and ID's - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Docking and ID's (/showthread.php?tid=56212) |
Docking and ID's - Fletcher - 03-06-2011 Quick question, is it possible for only certain ID's to be allowed actual docking rights with certain bases? E.g. IMG are neutral to BAF battleships, but are not allowed to dock in-game rather than rp-game. Is it possible to force certain bases to only allow pure allies to dock? This could solve some issues that I've got in mind. Docking and ID's - Dusty Lens - 03-06-2011 Each ID has a code. Each base has a code. Should be doable. Docking and ID's - Anonymous User - 03-06-2011 would be cool to have this. for example... The Order lots of em have them neutral... lots of freelancers, mercs and so on. but most of them are not welcome in order space nor on the bases /edit: some of you will think nao... "how to get order IFF then?" well... go there. ask others to take mission for/with you. mostly there are guys who like to help Docking and ID's - Chase - 03-06-2011 I don't support this idea, mostly because there is already an established rule to fix this; 6.10 (player ID and reputation should match actions) Granted, it (6.10) does provide extra work for the admins and *cough* it isn't sanctioned often enough *cough*, I still think that forcing something like that will kill certain roleplay and there are way too many possible interactions that would simply hit a brick wall because of an in-game mechanic. I asked this earlier about Chrysanthemums on lawful bases in Liberty for example... Who would have thought about things like that when deciding all of the ID/docking restrictions? Docking and ID's - Fletcher - 03-06-2011 Sadly the current gameplay mechanics don't always coincide with roleplay, if something like this is doable, I'd like it to be trialed on military bases or other secure sites first to see what happens. EDIT: Also Guard bases should only be for those in that faction, guard ID or normal. Docking and ID's - Chase - 03-06-2011 ' Wrote:/edit: some of you will think nao... "how to get order IFF then?" Actually it's even simpler than this: Recruit ID. Docking and ID's - 11of10 - 03-06-2011 It's done so on Hamburg City Server. One cannot dock with a Clan base, untill the Clan leader allows them to, that is, hacks their reputation to full green. Other than that, the base just doesn't allow you to dock. You stay stuck in space. There was a bug, I don't know if they fixed it tho. Whenever someone tries to dock, and they can't, the base is stuck and nobody can dock for some time, I don't know how long. My friend and I managed to block a TCE base that way, once... Noobs we were:D Anyway, it's possible Simple solution: make repninja autohostile to all guard bases, save for your faction. Make bases of some specific factions that require these services guard bases, not normal. That way, an admin intervention is required to address the issue. Tho, I believe a console command is possible to make for that also. Docking and ID's - Anonymous User - 03-06-2011 ' Wrote:Actually it's even simpler than this: Recruit ID. correct. thought this just a minute after my post as well... buy recruit ID on any planet or base... fly there... vola. |