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NPC troubles. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: NPC troubles. (/showthread.php?tid=57063) |
NPC troubles. - Kontrazec (Somni) - 03-21-2011 Is there really no way at all to fix the godlike NPC collision? I mean, I'm sick and tired of pirate npc's locking my train right in front of a tradelane by ramming for minutes at a time! I'd say okay if the pirates used say...gunboats. Force transitions would make some sense then. But a dagger rams me and I start spinning like a bloody drunk cow in front of the tradelane ring. I'd be happy to do whatever I can with my limited knowledge of computers and programming, but I refuse to believe that in a game you can make a ship yourself and set its mass,turning,etc etc, you can't mod NPC's to at least be realistic and if not CRASH into your ship and take heavy hull damage, at least make them bounce off and let you stay on course. Same thing with commodities in space. What, are they anchored by a singularity? Hiding a black hole? It's like you hit a station when you hit an NPC or a commodity in space.:angry: NPC troubles. - Zukeenee - 03-21-2011 No, from what I understand, there really isn't a whole lot we can do about the NPC ramming issues. It has to do with the fact that NPCs are programmed to think you're in a small ship, and the way that physics and collisions work in FL. And, as one dev put it a while back in some other thread (I forget who said it), the NPC patrol paths are more or less "on rails". Player ships aren't. They'll plow right through you to get where they're supposed to go, and the collisions will make the game spin you right 'round to get you outta their way. NPC troubles. - AeternusDoleo - 03-21-2011 So... apply that collision mod to NPCs, make em suffer for hitting us:P NPC troubles. - VoluptaBox - 03-21-2011 Just remove NPCs straight away...they're so annoying...and useless...and....>.< NPC troubles. - dodike - 03-21-2011 ' Wrote:So... apply that collision mod to NPCs, make em suffer for hitting us:PLike flies on a windshield. Not a bad idea. NPC troubles. - Hone - 03-21-2011 ' Wrote:So... apply that collision mod to NPCs, make em suffer for hitting us:P Yes definitely! Why on earth would they be programmed not without it? NPC troubles. - Kontrazec (Somni) - 03-21-2011 Duh,how did I not think of that? Yes,implement the NPC ramming damage. I also saw on an occasion a Gaian npc shooting at a BHG npc; the BHG npc had full shield,yet hull was dropping. Funny bug, hope it never happens to me. :lol: And it would be fun if you could just plow through a buttload of Hessian npc's with a Colossus, do EXACTLY as its decription says.:) NPC troubles. - Jeremy Hunter - 03-21-2011 ' Wrote:And it would be fun if you could just plow through a buttload of Hessian npc's with a Colossus, do EXACTLY as its decription says.:) :D Barge. |