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[Concept]Shock Cannon - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: [Concept]Shock Cannon (/showthread.php?tid=57353) |
[Concept]Shock Cannon - Fletcher - 03-26-2011 With the reliability of missiles being a roll of the many sided dice, it got me thinking. (Oh lord no). Is it possible to have a type of weapon that is a gun, but when its projectile hits, causes a small area of effect damage? The point of this weapon is to be a blunt but moderately effective gun that can also damage enemy mines and missiles in the area, and sub-systems. This is an explosive gun to a point, but with moderate-low damage, it is meant to engage and destroy ballistics in the immediate area while harassing the enemy ship. The main abuse of this I can see is sub-system rape depending on the damage count on snub-craft. So, an AoE gun. Possible? Wanted? [Concept]Shock Cannon - 11of10 - 03-26-2011 I think FLAKs work this way, but I'm not sure [Concept]Shock Cannon - J.Miller - 03-26-2011 Yep, thats how flaks are supposed to work. [Concept]Shock Cannon - Anonymous User - 03-26-2011 explo area can be only made with missles i think. so you can just make a missle with 0 mobility BUT then you dun have a aimcross |