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[Concept]Shock Cannon - Printable Version

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[Concept]Shock Cannon - Fletcher - 03-26-2011

With the reliability of missiles being a roll of the many sided dice, it got me thinking. (Oh lord no).

Is it possible to have a type of weapon that is a gun, but when its projectile hits, causes a small area of effect damage?

The point of this weapon is to be a blunt but moderately effective gun that can also damage enemy mines and missiles in the area, and sub-systems.

This is an explosive gun to a point, but with moderate-low damage, it is meant to engage and destroy ballistics in the immediate area while harassing the enemy ship.

The main abuse of this I can see is sub-system rape depending on the damage count on snub-craft.

So, an AoE gun. Possible? Wanted?


[Concept]Shock Cannon - 11of10 - 03-26-2011

I think FLAKs work this way, but I'm not sure


[Concept]Shock Cannon - J.Miller - 03-26-2011

Yep, thats how flaks are supposed to work.


[Concept]Shock Cannon - Anonymous User - 03-26-2011

explo area can be only made with missles i think. so you can just make a missle with 0 mobility BUT then you dun have a aimcross