Discovery Gaming Community
Gunboat turrets. - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3)
+--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23)
+--- Thread: Gunboat turrets. (/showthread.php?tid=60014)



Gunboat turrets. - Veygaar - 05-17-2011

So... GB turrets, how do I know which ones are Neutron/Laser/Particle/Photon/Plasma/Pulse/Tachyon?


Gunboat turrets. - Stoat - 05-17-2011

iirc that distinction doesn't apply to gunboat turrets


Gunboat turrets. - Veygaar - 05-17-2011

' Wrote:iirc that distinction doesn't apply to gunboat turrets
Are you sure?

They still have Gravton/Molecular/Positron shields for the Gunboats...


Gunboat turrets. - Akura - 05-17-2011

All Transport and Capital Guns are typeless and do 100% damage to all sheild types.


Gunboat turrets. - Pancakes - 05-17-2011

' Wrote:All Transport and Capital Guns are typeless and do 100% damage to all sheild types.

SadnessAboveAll


Gunboat turrets. - maximus995 - 05-17-2011

yea there are three differences, check FIGHTERS, subcategory GUNS, n youll see why:D


Gunboat turrets. - Hielor - 05-17-2011

' Wrote:All Transport and Capital Guns are typeless and do 100% damage to all sheild types.
I can confirm this for transport guns.

For example, the ammo for the transport turret type 1 (the "pulse" one):
Quote:[Munition]
nickname = dsy_transturret_04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40
energy_damage = 1250
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 1.340000
force_gun_ori = false
mass = 1
volume = 0.000100

Compare to the ammo for the Adv Deb II:
Quote:[Munition]
nickname = co_turret02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 23.900000
energy_damage = 494
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_03_impact
const_effect = ci_pulse_03_proj
lifetime = 1.15
force_gun_ori = false
mass = 1
volume = 0.000100

I didn't know this before, this is definitely interesting. Thanks for pointing that out.