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Need to pull out an object - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Need to pull out an object (/showthread.php?tid=60440) |
Need to pull out an object - Makc_RU - 05-26-2011 Hello. I posted similar request in the help section, but perhaps this would be a better place for my question. I need to pull out a Freeport 10 from the game. I found out the name of the base: ew01_01_base My questions: 1. Which file to I look through to find the CMP of the Freeport 10? 2. If Freeport 10 does not exist in the assembled state, which file to I look though to find the components from which FP10 was assembled? So far I found 2 components in Dockable and Misc folders. I hope my question is clear to the 3D developers. Thank you in advance. Need to pull out an object - Pingu! - 05-26-2011 \DATA\SOLAR\DOCKABLE\space_freeport01.cmp It is assembled, milkshape will import all textures you need, just give it a moment to find them. Need to pull out an object - Makc_RU - 05-26-2011 http://discoverygc.com/wiki/index.php/Freeport_10 this is how FP10 looks in the game. Render of the space_freeport01.cmp looks different. I have already found the missing components by opening .cmp files one by one at randome. I wonder if there is a file with list of components from which an object has been assembled. For example: FP10 has 3 componets to it: the freeport01 the dome and the solar panel If I want to pull out a more comples base from the game, how would I find all the needed components? I mean, manually opening randome CMPs takes too long. Thank you. Need to pull out an object - Pingu! - 05-26-2011 First. Open up ew01.ini that is located in here: \DATA\UNIVERSE\SYSTEMS\EW01 Now, when you have it opened with notepad, you'll be interested in Base = Ew01_01_base That's how you'll find base you need. Second thing, when you find it. Other important thing is from where you put .cmp models to milkshape. It will be from: \DATA\SOLAR\DOCKABLE You'll find model under archetype = xxxxxx. Now, that will be your main model. Quote:[Object] Second thing, as you said, there are addons. You'll import them in milkshape, same way you did with station. You can find addons, others part of station by searching for line parent = Ew01_01 In our case, it will be Ew01_01 , because that's base's nickname from above. Parent basically means, that other part, for example dome is attached to station. That way - when you click/select dome, it will select 'main' part of the station. Basically, that would be it. Everything that has, like in this case, parent = Ew01_01 is part of that station, Ew01_01_base Other station parts you'll need, will be non-dockable parts. So, they are located in: \DATA\SOLAR\MISC Quote:[Object] Just import them all in milkshape, and put them together. Have fun! Need to pull out an object - Makc_RU - 05-26-2011 ahhh... That is exactly what I needed to know. Thank you very much. |