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3-D system map - Printable Version

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3-D system map - RockCrystal - 05-27-2011

(Since some of you seem confused, I'll clarify. This project's intent is to maybe, -possibly-, help the starsphere modelers with their job, but mostly to satisfy my own morbid curiosity. It is NOT an attempt to port a 3-D map in-game.)

So, I dunno about you guys, but it always bothered me that the entire population of Sirius ignores that there is a z axis, with presumably useful systems on it, in space, as well as that all of the current useful systems fall perfectly onto a flat plane in the system map:

[Image: discoveryuniverse2.jpg]

What reason is there for this?
One obvious explanation is the same reason why Greenland is the same size as Africa on a world map: Namely, we're looking at a projection of a 3-D starsphere onto a 2-D plane, with offsets to make sure that systems 'on top' of each other don't overlap, and that routes passing 'over' and 'under' each other cross as little as possible.
It seems to me that, given the use of a minimal 3-D modeling program and a little brain sweat, the true spacial relations could be made apparant, with immediate applications in starphere development.
As a general guide, picture a tetrahedron, with New York at it's exact center. Each of the other 3 houses 'home' systems would be the points at the 'base' of the tetrahedron, and connecting systems, like California, for example, would be pointing toward the House that they connect to, like Bretonia.
Ah, but this is easily represented by a 2-D map, you say! Well, this is where those otherwise inexplicable long jumpgates and holes come in - they aren't really that long, they're just stretched on the map to make room for the other systems. Alaska, for example, would be directly 'above' New York, and (roughly) the same distance from it as Colorado, California and Texas are.

I'd be happy to plot the rest of the systems out, as spacial relations is one of the few things I'm good at - but I would need a 3-D modeling program that's easy to use, user friendly and free, and I rather doubt there is one. So is there anyone out there who would like to take this on, either alone or with my assistance?

EDIT: May well take this on myself, as a google search revealed my ignorance - there is indeed at least one free program designed to visualize spacial relationships between star systems. Whether it's easy enough to learn, we'll see.


3-D system map - Pancakes - 05-27-2011

I am more bothered by nto having 3D insystem map. some stuff are not exactly on the plan, while some are very far away from it.


3-D system map - Steven_manson - 05-27-2011

Well, it's awesome idea, but...:no:No one has freelancer sources so it's impossible to rewrite game map and make it full-3D; there's a player petition to microsoft to make freelancer sources public (or project lonestar i dont remember), but it may take years for those greedy <strike>bastards</strike> developers to make em so. In this case someone may spent over 9000 hours decompiling freelancer with IDA to c (ofc it's a serious crime). Good luck to ya!:happy:

Another way:
writing directx8 proxy DLL (Say goodbye to ENBseries graphics) which will provide DX8 overlaying window on key pressed and showing 3D system map, dinput.dll proxy to block flight while new map is active to rotate the starspere or whatever, and in this case u need to findout on which offsets depends selecting system and etc while they probably could be dynamic values and adresses. I tried to write custom interface window that shows mining prgress (cargo %) in this way and failed.


3-D system map - SilentAssassin82 - 05-27-2011

As far as I know it was tried for 4.85. Igiss tried it himself I believe and it caused some bugs.


3-D system map - RockCrystal - 05-27-2011

Uh, guys, that is NOT the primary intent of this little side project of mine. The intent is to help the starsphere modelers do their job, plus help those with morbid curiosity, such as myself, satisfy it.
Adding a 3D system map in-game is completely not feasable, I agree.


3-D system map - RockCrystal - 06-07-2011

Project placed on indefinite hold due to sudden gulping down of my free time.


3-D system map - dodike - 06-07-2011

Tetrahedron has 4 vertices, we have 4 vanilla house and yet you decide to put NY right in the center.


3-D system map - RockCrystal - 06-08-2011

Yes, a tetrahedron has 4 vertices. But New York is basically the center of Sirius, plus it has(in Vanilla anyway) 4 jumpgates leading out of it - Colorado, California, Texas, Alaska.
Furthermore, not only is the Alaska link -hugely- stretched out on the map, it leads to an even -more- stretched out jumphole to Omicron Minor. That implies to me that that particular link is actually going more or less vertical as regards the map, and the link was stretched to make everything fit together on a 2-D plane.


3-D system map - Hone - 06-08-2011

I saw a freeworlds modding video where they had a 3d ingame system map...

...Yeah, do it.


3-D system map - dodike - 06-08-2011

' Wrote:Yes, a tetrahedron has 4 vertices. But New York is basically the center of Sirius, plus it has(in Vanilla anyway) 4 jumpgates leading out of it - Colorado, California, Texas, Alaska.
Furthermore, not only is the Alaska link -hugely- stretched out on the map, it leads to an even -more- stretched out jumphole to Omicron Minor. That implies to me that that particular link is actually going more or less vertical as regards the map, and the link was stretched to make everything fit together on a 2-D plane.
I would still prefer if it was discovered that NY is the center of universe only in 2D projection of the Sirius map while in fact being on a vertex like any other of the vanilla houses. You could still fit 3 gates at the edges of the tetrahedron and the Alaska one going outside of it.