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More power to House Police/Navy - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: More power to House Police/Navy (/showthread.php?tid=60950) |
More power to House Police/Navy - VistaSoldier - 06-05-2011 Hey I'm relatively new to this server, so obviously my comments might not be considered that seriously but: I have noticed an issue that can be a slight problem, especially with regards to RPing. This issue is that if a smuggler/criminal manages to dock and sell their loot, or did not have any loot in the first place, there is no incentive for them to stop and pay a fine, or accept arrest, as they know that they have nothing to lose. Obviously, in a real scenario, the criminal/smuggler would consider in factors of imprisonment time, loss of life, the destruction of their ship etc. While there are many different solutions to this (loss of credits on death in general etc.), I would consider adding a better fining system (such as possibly using a /fine SHIPNAME CREDITS etc.), where house authorities can issue fines to criminals/smugglers, in which the offender must either pay the fine to the authority, or if they attempt to escape and are destroyed, the credits are automatically deducted upon death and given to that said authority. Obviously, this idea is pretty scrappy and can mess with things a bit, but I hope you just take this advice into consideration and hopefully find some sort of solution/system which could be added into 4.86. Thanks. More power to House Police/Navy - SeaFalcon - 06-05-2011 will be abused, all I think is needed a some sort of blocking command to keep smugglers from landing. but there was already a topic about the /block command or something some time ago. Can't really remember the outcome to well, but I think it was all just to vulnerably to be abuse More power to House Police/Navy - michiyl - 06-05-2011 ' Wrote:[...]Err ... you might not notice the difference between a smuggler/criminal/unlawful until you have some EVIDENCE that he or she comitted a crime;) The police is not there to arrest random people to fill the prisons (well, this might be different in Liberty)! You don't have to worry anything as a "lawful" unlawful if they can't prove it! ;) More power to House Police/Navy - Toaster - 06-05-2011 There could be massive abuse. For example, the officer /fine'ing 100 mil, which the smuggler of course won't pay. So he's blown up and the officer is 100 mil richer. A easy way to circumvent this is, of course, to limit the fine. Say, five to ten million. That should do. I like the idea. Damn, I got ninja'd hardcore. More power to House Police/Navy - michiyl - 06-05-2011 ' Wrote:[...] ' Wrote:There could be massive abuse. For example, the officer /fine'ing 100 mil, which the smuggler of course won't pay. So he's blown up and the officer is 100 mil richer.Possible solution: This command works only when in scanner range OR - if that's easier to code - inside a 4k range and only when targeted by the police force. Also, there should be a time limit between two fines, otherwise an abusive player might drop a lot of these fines at the very same person again and again. Doesn't look that crappy anymore then:) More power to House Police/Navy - Enoch - 06-05-2011 Quote:Obviously, in a real scenario, the criminal/smuggler would consider in factors of imprisonment time, loss of life, the destruction of their ship etc.It's the same thing as traders refusing to pay pirates, really. I don't see why smugglers should be penalized again while traders not. More power to House Police/Navy - Lyderies - 06-05-2011 ' Wrote:It's the same thing as traders refusing to pay pirates, really. I don't see why smugglers should be penalized again while traders not. because pirates are unlawful while police/navy are lawful, but it should be that they boost smuggler profitting greatly to balance it out More power to House Police/Navy - VistaSoldier - 06-06-2011 ' Wrote:It's the same thing as traders refusing to pay pirates, really. I don't see why smugglers should be penalized again while traders not. The thing is though, its hard for authorities to crack down on wanted criminals or smugglers (even WITH prior evidence of previous offences), if there is no loss for the criminal. But I agree, if the smuggling profit is increased then this might be a good feature. Also, with limiting fines, I have thought of a possible solution that might calculate a specific percentage of the pirate's credits (say, 10%). This means that even low level 31's who try to smuggle have something to lose. More power to House Police/Navy - pipsqueak - 06-06-2011 Simple solution. Take image with timestamp. Ask to pay fine. If the person doesnt pay fine have "moderators" fix his rep with the house. No more smuggling. More power to House Police/Navy - Enoch - 06-06-2011 Quote:No more smuggling.I fail to see how this would be an improvement. |