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Auto Chainfire - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Auto Chainfire (/showthread.php?tid=63173) |
Auto Chainfire - Friday - 07-13-2011 There are 6 assignable weapon groups for the player. What if these could be triggered in a timed sequence by FLHook command? I was thinking of a command /cf <number of weapon groups> <time delay between each> , as well as a termination command /cfend. For simplicity, assume the select weapon group commands are the Freelancer default. Otherwise a separate function might be needed to locate what key activates the group. Example: /cf 2 0.25 (use the first two weapon groups, 0.25 second delay between each. Used to make 4x 2.0 refire guns into 2x 4.0 refire guns). What do you think? Auto Chainfire - SnakThree - 07-13-2011 Leave skill based actions to do by players themselves. Or I demand complete autopilot for traders! Auto Chainfire - lukasz_r128a - 07-13-2011 Quote: Or I demand complete autopilot for traders!This! And about Friday idea. No, leave it as it is. It's works perfect. Auto Chainfire - AeternusDoleo - 07-13-2011 ' Wrote:Leave skill based actions to do by players themselves. Or I demand complete autopilot for traders!Not a bad idea actually. Upon reaching a waypoint, an automatic goto/dock to the next waypoint. That way you can set a destination (even outside your current system) and chase to it largely on automatic. As for autochainfiring, it's not a bad idea. Auto Chainfire - Enoch - 07-13-2011 ' Wrote:Not a bad idea actually. Upon reaching a waypoint, an automatic goto/dock to the next waypoint. That way you can set a destination (even outside your current system) and chase to it largely on automatic.Are you serious ? Next step : a script that generates greetings and engagement notices. @Friday : Chainfiring effectively requires skill and habit. I don't think it's a good idea to implement a FLHook command for it. It would be like putting an automatic strafing option, see what I mean ? Auto Chainfire - SeaFalcon - 07-13-2011 /pvp on *ships start shooting and evading at the ship is has targeted. /pvp off *Ship stops the pvp and returns back to freeflight /pirate *Cruisedisrupts your target until propely hit * will auto-send /l1, /l2 commands, (they need to be filled in correctly) j/k --- Just leave the skill of chainfiring to the player. Auto Chainfire - Madvillain - 07-13-2011 actually the idea of automated tradeflights sounds good , that way traders can focus more on RP ! Auto Chainfire - r3vange - 07-13-2011 ' Wrote:actually the idea of automated tradeflights sounds good , that way traders can focus more on RP ! [color=#FFFFFF]Or jacking one off while powertrading 24/7 Auto Chainfire - Ceoran - 07-13-2011 yay afk-trading! There's enough time to type while you are trading as it is, so that argument is pretty mood. It would only help people not to miss their destination while chatting *looks at draggy* Auto Chainfire - Swallow - 07-13-2011 get skilled |