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Unlimited Polygons in gaming - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Media Center (https://discoverygc.com/forums/forumdisplay.php?fid=18) +--- Thread: Unlimited Polygons in gaming (/showthread.php?tid=64148) Pages:
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Unlimited Polygons in gaming - DartStriker - 08-02-2011 http://www.youtube.com/watch?v=00gAbgBu8R4...t=FLqFmjFLKqTyQ This is mind blowing. Unlimited Polygons in gaming - Zeela - 08-02-2011 It looks nice, but someone has to make those details, and theres always that decision between details vs release time and how much developing resources can be thrown at it. So its cool but unless it will be autogenerated by computer in real time and thats impossible on near-future level of hardware, then there will always be a limit of details:D Unlimited Polygons in gaming - DartStriker - 08-02-2011 ' Wrote:It looks nice, but someone has to make those details, and theres always that decision between details vs release time and how much developing resources can be thrown at it. Actually most companies make their models in high poly first, then through using different mapping techniques achieve the look of the high poly model on a low poly mock up. Having no limit on polygons will actually reduce the steps required to make finished game models. Unlimited Polygons in gaming - r3vange - 08-02-2011 [color=#FFFFFF]Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight and I remeber S.T.A.L.K.E.R promising to be the first game to utilize radomly generated volumetric clouds, while in fact it is still the game with the fugliest sky Unlimited Polygons in gaming - Tachyon - 08-06-2011 Atoms atoms. Lets say 1 of these little atoms takes one byte space; the amount of atoms there is probalby in the range of millions, if not higher, the disc space it would need is ridicoulus. Don't hope too much. Unlimited Polygons in gaming - Anonymous User - 08-06-2011 ' Wrote:Atoms atoms. Lets say 1 of these little atoms takes one byte space; the amount of atoms there is probalby in the range of millions, if not higher, the disc space it would need is ridicoulus. we got several terrabytes already... i remember my first computer had 80GB and it was pretty much at this time not... my computer... not even a thaaaat expensive one... 2Terrabyte... so in future... maybe... in a few years - 80Terrabyte HDDs. wouldnt be a suprise and once there is a market for it they wont even be expensive for long. Unlimited Polygons in gaming - Alex. - 08-06-2011 http://notch.tumblr.com/post/8386977075/its-a-scam Unlimited Polygons in gaming - Durandal - 08-06-2011 I can't say I'm surprised to see this happen, just kind of sad. This'll mean that gaming will take a massive dive from focus on actual gameplay and storyline even worse than what's in comparison a gradual decline that we've seen in the past decade. Don't get me wrong - on one hand, as an artist, it's a wonderful thing. I just think the negative implications of it will be felt pretty hard once software and hardware companies finally catch up with the new method. Edit: And as far as Alex's post there goes, I noticed the repetition as well. Doesn't change the fact that actual modelled ground > flat surface with picture and some two polygon grass clumps sticking out of it. Unlimited Polygons in gaming - Hades - 08-06-2011 ' Wrote:I can't say I'm surprised to see this happen, just kind of sad. This'll mean that gaming will take a massive dive from focus on actual gameplay and storyline even worse than what's in comparison a gradual decline that we've seen in the past decade.And here we have typical people getting afraid of change, running around like headless chickens because, god forbid, graphics advance too. As Dartstriker said, it'd actually cut time used on making graphics (at the very least meshes), which means either a smaller development cycle or more time spent on other areas. Unlimited Polygons in gaming - Dart - 08-06-2011 ' Wrote:we got several terrabytes already...problems isnt disk space. problem is storing that into RAM. |