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Does Discovery Mod need remade MkII versions of vanilla VHFs? - Printable Version

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+--- Thread: Does Discovery Mod need remade MkII versions of vanilla VHFs? (/showthread.php?tid=6450)

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Does Discovery Mod need remade MkII versions of vanilla VHFs? - majkp - 02-23-2008

I vote yes.

My explanation:
Vanilla fighters have more hit-points (or how it is called), which means they not only loose parts (such as wings with equipment), but they also get insta-killed by 1 nuke mine or sunslayer torpedo once the shield comes down. This is a great disadvantage especially in the bigger fights, as the killed fighter usually drops a lot of bot's and baterries which most probably get tractored by the fighters that don't get 'insta-killed' so they can regen a lot of times before they die.

Before you tell me I am whining because TBH keeps loosing every large battle, yes I partly do think it's our problem to a degree, because Corsairs don't have much options to use non-vanilla fighters, but I am sure that it's not the only problem. We still need to train a lot etc., I don't deny that.

OK, now what do the others think?

EDIT: This is about ADDING new versions while keeping the old ones. The statistics of MkII versions would have to be tested, discussed and balanced of course.
I am not suggesting new line of uber fighters, just pointing out the great disadvantages of the vanilla fighters...


Does Discovery Mod need remade MkII versions of vanilla VHFs? - BULLDOGNK - 02-23-2008

i totally agree with what you have to say.

its about time it had an upgrade, some may say the Outcasts also need the sabre upgraded as well,

any ship that can be instaKilled with one shot needs changing.

Cheers


Does Discovery Mod need remade MkII versions of vanilla VHFs? - Othman - 02-23-2008

' Wrote:I vote yes.

My explanation:
Vanilla fighters have more hit-points (or how it is called), which means they not only loose parts (such as wings with equipment), but they also get insta-killed by 1 nuke mine or sunslayer torpedo once the shield comes down. This is a great disadvantage especially in the bigger fights, as the killed fighter usually drops a lot of bot's and baterries which most probably get tractored by the fighters that don't get 'insta-killed' so they can regen a lot of times before they die.

Before you tell me I am whining because TBH keeps loosing every large battle, yes I partly do think it's our problem to a degree, because Corsairs don't have much options to use non-vanilla fighters, but I am sure that it's not the only problem. We still need to train a lot etc., I don't deny that.

OK, now what do the others think?
Seconded, such a change has my blessing.


Does Discovery Mod need remade MkII versions of vanilla VHFs? - Doom - 02-23-2008

I voted no...big NO

VHF are extremely good as they are now. MKIIs will crash balance among ship classes.

Why Sabre should be upgraded...it is among 3 of the best fighters in game..(along with Eagle and B.Dragon)

However...i think there is a way that wireframes can be removed from original vanilla ships, but that would include making new hardpoints and insane amount of time.

And yes i understand that vanilla ships are easily destroyed by torps, mines and missiles and there are many people out there abusing that fact in fights. But there could be other ways of dealing with it.

I would increase missile, mine and torp damage output to that amount what will kill non-vanilla fighter of 9k hull in one hit. This will affect only fighters since caps proved to be rather immune to those kinds of weapons.



In TBH case, they are also fighting outcasts who happen to fly vanilla ships also.

Majk, you proposal has sense, i know how frustrating it can be when my precious Eagle gets killed by random mine or torp. But i still feel that ALL vanilla fighters should stay as they are and we should work on making wireframes for mostly used non-vanilla ships.


Does Discovery Mod need remade MkII versions of vanilla VHFs? - majkp - 02-23-2008

My suggestion was to keep the current ones, AND adding new MkII versions and then of course balance all their statistics.

I can imagine that the hull of Titan MkII would have to be lowered when compared to vanilla Titan etc...


Does Discovery Mod need remade MkII versions of vanilla VHFs? - skoko - 02-23-2008

Voted Yes...

I am flying Guardian.. love it...but..

Totally agreed with Majkp..

see ya around..




Does Discovery Mod need remade MkII versions of vanilla VHFs? - Doom - 02-23-2008

' Wrote:My suggestion was to keep the current ones, AND adding new MkII versions and then of course balance all their statistics.

I can imagine that the hull of Titan MkII would have to be lowered when compared to vanilla Titan etc...


ya..i understand that..thus MKII label...:)


but then who would use MKIs, what happens with vanilla HFs?...we redo them too?

On discovery development forums there are many great ideas, ideas that could work and can be done....but i just wanted to remind everybody that we have only one man who is working on new mod release and rest of us can help only that much...

adding MKIIs will create many balancing problems...

Quote:I can imagine that the hull of Titan MkII would have to be lowered when compared to vanilla Titan
Without the tests we actually don't know how much to lower it...don't we?

I want wireframe problems and instakills problem to be resolved just as much as you....i just feel that adding MKIIs isn't the way to go...that way we actually use the bug in our favor and ignore the proper way of making ships..



Does Discovery Mod need remade MkII versions of vanilla VHFs? - Dieter Schprokets - 02-23-2008

I agree 100%

I had a sabre for a bit but got sick of getting nuked, and switched back to viper, for ONLY that reason.

Oh, and I hate mines. No mines. Ever. Just nerf them. I hate them.

Have I mentioned I hate mines?


Does Discovery Mod need remade MkII versions of vanilla VHFs? - Etaphreven - 02-23-2008

It's JUST happened to me -.-

EDIT: Meaning, big yes!


Does Discovery Mod need remade MkII versions of vanilla VHFs? - Jinx - 02-23-2008

voted "no". - VHF mk1 allready have impressive firepower and are durable enough. if mk2s became less agile and gain more firepower instead, they turn into SHFs which are rather unpopular.

only if a mk2 version adds different roles to the fighter instead of simply improving them it might work.

for example:

VHF = 6 guns and around 12k shield/11k armor
VHFmk2 = 4 guns and 4 mineslots, 12k shield/11k armor

when its "just" about the vanilla weakness... can t we just replace the vanilla models with an identical custom model with a matching hitbox that does not have a destructable frame? - but then, what are missiles for.... they would be a wasted gunslot when there were no vanilla fighters out.