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Collecter - Junker ship - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Collecter - Junker ship (/showthread.php?tid=6452) |
Collecter - Junker ship - Robert.Fitzgerald - 02-23-2008 No offence to the original creator of the Collector... But the skin is terrible. The textures should be all junker-ish: dirty, bolted-on metal, etc. Now if I was any good at designing i'd have a crack at a new skin... But i'm shocking. So someone, please save my junker from his cream-coloured ship! Collecter - Junker ship - Doom - 02-23-2008 that ship uses same skin as CSV on which was based...CSV is a bit on the yellow side but that can be added with some lighting to the skin...otherwise i don't think skin will be changed... Collecter - Junker ship - Dopamino - 02-23-2008 The point he was making was that it's shiny purple and silver. Not so Junker-ish. Collecter - Junker ship - LancerZero - 02-24-2008 Agreed! I actually PMed Jinx about making a new skin for it a couple of days ago. No reply yet. I'd LOVE for it to have a skin more in line with the Spatial or something. Collecter - Junker ship - Dopamino - 02-24-2008 Yeah, that'd be good. Collecter - Junker ship - Jinx - 02-24-2008 @Lancer, sorry i haven t replied. - i don t know how my textures look in FL yet. so - i have no idea if they look convincing. gotto wait till doom is done with the juggernaut - and can post me a picture from it in space somewhere in FL - so i get an idea how the colourful light in FL affects the textures. right now, i only know the textures with white light and one single lightsource. - freelancer has allmost no white light - and sometimes the lightsource in FL is a lot stronger than the regular light in the rendering program. - the closest to come to a normal lightsource is "omicron-lost" that has a medium white light from only one single direction sort of. but cant we just use the normal CSV textures on it? - i still haven t managed to use the FL textures myself. they are in a format that i cannot seem to open up in photoshop. ( epyon sent me a pack with them ) Collecter - Junker ship - Robert.Fitzgerald - 02-24-2008 The Junker skin could be good but with some differences to distinguish this vessel. Bits of bolted-on armor and scrap would look great. Perhaps a darker tone of the CSV textures, to distinguish it? Lancer has a point there, some faces with the Spatial texture would look great. Collecter - Junker ship - Doom - 02-24-2008 ' Wrote:but cant we just use the normal CSV textures on it? - i still haven t managed to use the FL textures myself. they are in a format that i cannot seem to open up in photoshop. ( epyon sent me a pack with them ) Collector uses original CSV textures. CSV is Junker ship. So if Junker ships don't look junkerish enough, are we to change CSV texture too?... @ Jinx - Photoshop can open all FL textures TGA files by default and DDS file after u download THIS plug in Collecter - Junker ship - RingoW - 02-24-2008 Simply add a dc node for each texture within the material node tree of the *.mat file and enter RGB values like: 0.800000 0.700000 0.700000 0.000000 This will make the skin dark with a light touch of red, for example Respectful AoM Collecter - Junker ship - Snip3rNife - 02-25-2008 The Collector may have CSV's textures but it clearly looks nothing like the CSV ingame. |