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Courageous Minds #3 - Printable Version

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Courageous Minds #3 - Cannon - 09-01-2011

This is version 8 of the updated dsace.dll for testing. You do not need to install it to play on the server. This is for testing and it still has some bugs.

YOU WILL BE KICKED BY THE SERVER IF YOU ARE USING AN OLDER TEST VERSION. YOU MUST UPGRADE TO THIS ONE IF YOU ARE USING THE OLDER TEST VERSION.

Installation:
  • Download this ZIP archive: http://discoverygc.com/files/dsace_version8b.zip
  • Put ZIP archive into your Freelancer directory.
  • Unzip it from inside your Freelancer directory so that the files are placed into the DATA\INTERFACE directory and the EXE directory. Alternatively move the files into place by hand.
  • Write better installation instructions and post them in this thread. Screenshots should be included.
Features:
  • Improved widescreen support.
  • Might allow people to connect to the server better (but NOT lower ping). This works by reducing the number of packets of information transferred from the server to the client at startup thus allowing people with bad connections a better chance of connecting.
  • Cruise animations for Crusaders/Templars and Valkyries/Wraiths (folding wings)
  • Automatically timestamps screenshots. When you press the "Print Screen" button and message is sent to the server. The screen sends the time back to the client and then orders the client to take the screenshot.
  • Shows actual number of regens on ships with more than 999 regens
  • Scanner data updates much faster
  • Selecting a different window while running FL in windowed mode no longer freezes the FL window
  • Turret zoom, Turret steering, and turret barrel-rolling is possible
  • Capital ships might not shake anymore when taking hull damage
  • Turn hud on/off and change its hostile colour to alternative ones. See Controls->User Interface for key bindings.
  • Keybinding for /showinfo to allow you to easily find player information. See Controls->Multiplayer for key binding.
  • The -noflighttext option does not exist anymore and the "mouse flight" text is removed always.
Changes in version 8:
  • Widescreen is NOT always enabled. Enable it with the -dx or -d options as we have always done. When using widescreen mode resolution selection is not available.
  • Other stuff
Changes in version 7:
  • Widescreen is always enabled - even in non widescreen modes.
  • Desktop size of primary monitor is used by default. The -dx option has been removed. Display size may be overriden with the -dWxH option as previously.
  • Fixed a problem with cruise draining where the power drained too quickly if you changed from a small ship to a big ship.
  • Removed the equipment takes up cargo space -- for now. Don't argue the merits of this, it isn't relevant for this testing
  • Fixed -logappend and -nohud is no longer required as it is changeable in game.
  • Fixed crash when trying to transfer credits via the trade menu.
Some people reported that text and HUD are too big when using widescreen options - they look okay to me; please post screen shots.

The massively reduced "catch-up" speed when in formation is intentional. Reasons: to prevent abuse of a key feature in 4.86, to prevent certain types of PvP tactics and make multibox trade formations much harder.

Connection or ping or whatever are not changed by this dll but frame rate may be impacted. If you have this problem, please report the type of computer you have along with a description of the fault.

NB: A bunch of text pinched from Zukeenee. Thanks.

Known faults:
  • Cannot bind to key a character that is used to type chat messages.
  • The text size for certain monitor configurations (1650x1280) needs to be a little smaller.



Courageous Minds #3 - Etaphreven - 09-01-2011

Either text size was increased, or the windows became smaller. I think it's the latter. Some windows even have scroll bars. Also, everything that used to be attached to the border of the screen is now floating at like 1 cm away from it.


Courageous Minds #3 - torchwood - 09-01-2011

first issue encountered, relitavly minor, but things are sort of not alined...or where they should be

http://tinypic.com/r/64ql5g/7
http://tinypic.com/r/do2vtg/7

Kinda like the opposite to what happened in the previous one.

Arky


Courageous Minds #3 - Etaphreven - 09-01-2011

' Wrote:first issue encountered, relitavly minor, but things are sort of not alined...or where they should be

http://tinypic.com/r/64ql5g/7
http://tinypic.com/r/do2vtg/7

Kinda like the opposite to what happened in the previous one.

Arky

Yup, that's what I was talking about.


Courageous Minds #3 - Jongleur - 09-01-2011

It looks like if you change anything under the multiplayer tab in controls, it messes up the whole view. Looks like it might be showing information from the Interface tab mixed with stuff from multiplayer.


Courageous Minds #3 - Etaphreven - 09-01-2011

Also,

' Wrote:[*]Other stuff

What stuff, if I may ask?


Courageous Minds #3 - Echo 7-7 - 09-01-2011

[9:11:37 PM] Matt (Cannon): It's a bit borked.
[9:11:50 PM] Matt (Cannon): I think I'll quickly do another version.


Courageous Minds #3 - Piipu - 09-01-2011

http://personal.inet.fi/tiede/jackackack/asd.png

The shield and energy bars are not aligned correctly either. (This was on Windows 7 with -dx enabled)
I love the turret steering though.


Courageous Minds #3 - Cannon - 09-01-2011

Try this: http://discoverygc.com/files/dsace_version8b.zip


Courageous Minds #3 - Friday - 09-01-2011

Heh, this will explain why I was getting booted just now!

DL ftw.....