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Junker weapons - Printable Version

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Junker weapons - SA_Scavenger - 01-13-2012

I don't know how much anyone has ever said about upgrading Junker weapons in the past, or perhaps adding a few new ones, like other factions. Right now the Barrager is the only Junker unique weapon in the game. Is there perhaps a chance to produce a Junker Gunboat weapon?

With the current nerf on other faction weapons, I would greatly appreciate it if a dev might look into this. Thank you.


Junker weapons - Govedo13 - 01-13-2012

With the shield modification changed the Barragers are now a bit better, they won't loose 20% DPS vs everybody since 4.85 everybody used graviton shield, now it will be changed.
However it is indeed funny how brutal are the civilian guns now, flashpoints and godess are pure OP, I wont even comment Excalibur like DPS Sammaels with 750 speed and 8.33 refire rate even if I can use them a lot.
I assume it is mistake that will be fixed, now civilian guns are better then codes.


Junker weapons - Kaze Dagon - 01-13-2012

Junkers aren't a battle-like faction, but the Recycler as a main-stream junker transport/gunboat does deserve a junker gunboat weapon.

Junkers have the know how and the facilities. It wouldn't be too far of a stretch to invision a gunboat gun.

@ Govedo.

Maybe the codes will disappear from the mod? Who knows?



Junker weapons - Govedo13 - 01-13-2012

May be I dunno too, and on topic the Salvager(Recycler is the SHF) Buff compensate for the junker weapons, I need to test the new salvager- how many guns you can fire back/front from 7? 5 like in 4.85 or more?
With 750 b/b full basics and turret steering it might be the hardest transport to destroy in Mod.
But indeed having own GB gun would add some more value to it.


Junker weapons - Lusitano - 01-13-2012

Well Junkers have good relations with many factions, and they could get some "junk" ones and make their own version. And they have a ship that can use it so i say yes to Junker GB guns.


Junker weapons - Veygaar - 01-13-2012

@Govedo13: New flashpoints only do around 2k dps. While Archangel does 2800 dps.....

LR Gun does 2.4k dps, more than half of the Codenames are above that....


Junker weapons - DarthBindo - 01-13-2012

Archangel also uses up more than a significant amount of energy, leading to civvie guns far outpacing them in damage to energy ratio.


Junker weapons - Govedo13 - 01-13-2012

Indeed:
2,460 1,230 506 Blue Blaze- the best energy dmg ratio from code guns
2,433 1,217 508 Sammael- Blue Blaze is 4 times slower and have 150 speed less... guess with what you will land more hits and will do more dmg.

Archangel is in general useless, there is Excalibur for that.


Junker weapons - SA_Scavenger - 01-13-2012

Sallie now fires 6 guns forward and 5 backwards but yea, would be awesome to have unique Junker Gunboat weapons. In more precise talk, four can fire both forwards and backwards, two can fire forwards and to the sides only, whilst the gun fitted to the back of the ship can only fire backwards.


Junker weapons - ryoken - 01-13-2012

Junkers have been asking for years...yes...years for a new junker guns, and an actual fighter/gunboat. Now that we at war with HF, and every indie Pirate in Discovery hitting junkers. I think we need some fire power. Our ships are tough yes, but all that allows is for a junker to run. No match against other fighters, or Gunboats. And some of us get sick of running all the time. Now to those who will say travel in groups? Well you do not know junker RP.