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Power Adaptators: A Possible new Module - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Power Adaptators: A Possible new Module (/showthread.php?tid=72552) Pages:
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Power Adaptators: A Possible new Module - Pinko - 01-14-2012 So, this flash came to me while I was taking my shower, and I've personally found it so ingenious that I've stepped out of the shower just to come share this idea before I forget it or something. Power Adaptators would be costly modules which would be placed on the Armor Upgrade slot, and these would grant more efficiency to the ship using them, here is an example: Power Adaptor I Cost: 125,000,000 Credits Cargo: 15 Efficiency bonus: 25% Power Adaptator II Cost: 250,000,000 Credits Cargo: 16 Efficiency bonus: 50% Power Adaptator III Cost: 500,000,000 Credits Cargo: 17 Efficiency bonus: 75% Power Adaptator IV Cost: 999,999,999 Credits Cargo: 18 Efficiency bonus: 100% This would be balanced in the way that while the ship may have augmented firepower, they would have much, much less armors than their armored counterparts. Fighters, Bombers, Transports (for cargo piracy and such) and Capital Ships could mount them all and have more firepower, at the cost of sacrificing armor. Yes, it would also mean that people who already have 100% efficiency can potentially have 200% efficiency, but that is severely punished by the lack of armor for most of them (Most bombers wouldn't survive a single Nuclear Mine if they mount a Power Adaptator IV, as an example, but they could fire Snacs and other weapons much more often and reliably). Thoughts? EDIT: Oh, by the way, when I say "Effiency bonus", I mean that if a ship has, as an example, 50% effiency and would mount a Power Adaptator I, they'd go up to 75%, not 62.5%. Power Adaptators: A Possible new Module - Bloody Reverb - 01-14-2012 Interesting. but no...again just upgrades.... Why not to make it to something like this?: Power Adaptor mk1 Cost: 125,000,000 Credits Cargo: 15 Max capcacity: +10% regeneration: -5% Power Adaptor mk2 Cost: 125,000,000 Credits Cargo: 15 Max capcacity: -5% regeneration: +10% etc.... Power Adaptators: A Possible new Module - Pinko - 01-14-2012 ' Wrote:Interesting. but no...again just upgrades.... It wouldn't change much for fighters in this case, or transports. Power Adaptators: A Possible new Module - CzeReptile - 01-15-2012 Also would it double the core ? I can imagine 18M core RM BS with 4 mortars:D Power Adaptators: A Possible new Module - DarthBindo - 01-15-2012 ' Wrote:Also would it double the core ? I can imagine 18M core RM BS with 4 mortars:DI'm sure there are mathematical ways of implementation around that. Power Adaptators: A Possible new Module - Pinko - 01-15-2012 ' Wrote:Also would it double the core ? I can imagine 18M core RM BS with 4 mortars:D It wouldn't the powercore nerfs don't reduce the size of the core, but only how fast it regens. Power Adaptators: A Possible new Module - Dane Summers - 01-15-2012 ![]() Needless to say, I'm all for it. Power Adaptators: A Possible new Module - DarthBindo - 01-15-2012 ' Wrote:This is quite the point even though the author doesn't try to make it. Everything is disco is balanced towards one ship beats one ship, not neccessairly towards the cost an owner has put into it. Even tossing down the what is it 800 mil on a cap 8 doesn't return as much as one would think. Power Adaptators: A Possible new Module - Pinko - 01-15-2012 ' Wrote:This is quite the point even though the author doesn't try to make it. Thing is, some people just don't need the armor to begin with. Why not give them an alternative? Power Adaptators: A Possible new Module - Dane Summers - 01-15-2012 Thats the thing I like the most - is an alternative to armor. Armor is an essential piece of gear, or theres a strong enough feeling that it is - we often feel like the battle is going to be much more in our favor if our opponent has lower armor, or none at all. Plus, fights last too long as it is - breaking the proliferation of armor is good thing. |