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Cruise Disruptor Area of Effect - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Cruise Disruptor Area of Effect (/showthread.php?tid=727) |
Cruise Disruptor Area of Effect - Firebird - 03-12-2006 An idea, right now cruise disrupters have basically no effect on larger vessels, can the disruption effect be made to affect a large area thus allowing them to affect cap ships or does the cruise disruptor not work that way? :unsure: Cruise Disruptor Area of Effect - Kane - 03-12-2006 While it is a valid point, I'll have to disagree. With a larger area-of-effect, then fighters and other ships would NEVER be able to disengage. Even with counter measures! Cruise Disruptor Area of Effect - Igiss - 03-12-2006 Capital ships have no countermeasures, so I don't think that this idea is of much use. Cruise Disruptor Area of Effect - Fire_Tzunami - 03-16-2006 Also my cap ship was disrupted but with about 5-15 missiles :mellow: And it already has an area of effect but very small. Because a cm is not good enough to avoid the disrupt i succeed only when lauching 3 or 4. Ok the first cm will drive the missile a few m away from you and will still afect you. so there you have it. |