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Docking modules,cloaking devices and jump drives availablity - Printable Version

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Docking modules,cloaking devices and jump drives availablity - Manny Calavera - 01-25-2012

I know this may seem annoying, but I am wondering when the docking modules, cloaking devices and jump drives are going to be available for public use on the server. can someone tell me when?


Docking modules,cloaking devices and jump drives availablity - The Mole Miner - 01-25-2012

' Wrote:I know this may seem annoying, but I am wondering when the docking modules, cloaking devices and jump drives are going to be available for public use on the server. can someone tell me when?
i seem to recall you asking this before but their supposed to be avable on player bases which i assume will be in one of the next few updates.


Docking modules,cloaking devices and jump drives availablity - meoshi - 01-25-2012

They will be available when they are available.


Docking modules,cloaking devices and jump drives availablity - Savvy ? - 01-25-2012

' Wrote:I know this may seem annoying, but I am wondering when the docking modules, cloaking devices and jump drives are going to be available for public use on the server. can someone tell me when?

Its a myth, everyone talk about it but no one ever see it


Docking modules,cloaking devices and jump drives availablity - Manny Calavera - 01-25-2012

' Wrote:i seem to recall you asking this before but their supposed to be avable on player bases which i assume will be in one of the next few updates.
Did I? If I did i apoligize. I guess im so excited about them that i forgot i posted this before. I won't post about this again. But know this, once its released its gonna be awesome!


Docking modules,cloaking devices and jump drives availablity - stewcool - 01-25-2012

cannon Wrote:The second to last beta update for Discovery Freelancer 4.86 is about to hit the update servers. Restart your Freelancer to automatically update. If you are behind a proxy, need to manually update or do not have Discovery Freelancer 4.86 installed then see the section at the end of this post.

Our focus in the last 2 weeks has been on server and client stability and we have almost reached our stability targets.

There are a minimum of 126 issues fixed or enhancements added in this update. I'm certain that I've missed some from the change log but for what we have recorded, please see the readme.txt in your Freelancer directory.

The highlights are:
- NPC spawns and encounters fixed in many systems and a lot of old bugs fixed. This issue is not completely resolved and we know there are invalid spawns in some systems.
- Infocard updates everywhere (including IDs).
- Fixes to stop /renameme, /movechar and /restart killing the server - repeatedly.
- Broken ship dealers fixed in many systems.
- Missions added for Kusari Exiles.
- Single player console and contact list ship filter added.
- Undocking and docking issues fixed in many bases.
- Model and hardpoint updates for various miner issues.
- Equipment and ship purchase point corrections.
- Turret zoom is disabled for small ships. Turret steer and the camera are now independent of each other.
- Lots of bug fixes.

We think we will have one more beta release and then release 4.86 final. It seems that the major stability issues are understood and the team is able to get back to completing the few unfinished items for 4.86. The next beta release is due in a week and 4.86 final will probably be a week after that.

Your fault reports have been helpful, please keep doing them. We're about to lock all of the existing bug report threads and create new ones for the remaining issues. We are also going to make an effort to complete documentation for various new features -- we're working on it.

If you are a server operator and are not in contact with other Discovery server operators, please post in the Other Servers section of this forum to obtain help or go to http://the-starport.net. NOTE: the flhook.dll and dsacesrv.dll included with update3 are broken, please use
http://discoverygc.com/files/dsacesrv.dll and http://discoverygc.com/files/FLHook.dll. The first one fixes random turret zoom disable and the second fixes broken renames and movechars.

Says most of what you need to know. Final update may have it but then the next after that is the full release. So 1-2 updates from now.


Docking modules,cloaking devices and jump drives availablity - Coin - 01-25-2012

did you say cloaks? For the love of all things Igiss, why?



p.s. happy birthday Igiss


Docking modules,cloaking devices and jump drives availablity - oZoneRanger - 01-25-2012

' Wrote:did you say cloaks? For the love of all things Igiss, why?
p.s. happy birthday Igiss

Why don't you go climb a mountain already Coin:D(good luck on your Trip Bro.) Yep...when you get back, you wont be able to see any ships ingame.
Cloaks will be a fun thing for smugglers and pirates and SpecOps type. Lets hope that the balance between cargo space, fuel, and the legth of time of the cloak make it usefull and not abusefull.




Docking modules,cloaking devices and jump drives availablity - oZoneRanger - 01-25-2012

' Wrote:did you say cloaks? For the love of all things Igiss, why?
p.s. happy birthday Igiss

Why don't you go climb a mountain already Coin:D(good luck on your Trip Bro.) Yep...when you get back, you wont be able to see any ships ingame.
Cloaks will be a fun thing for smugglers and pirates and SpecOps type. Lets hope that the balance between cargo space, fuel, and the legth of time of the cloak make it usefull and not abusefull.




Docking modules,cloaking devices and jump drives availablity - JayDee Kasane - 01-25-2012

Double post!!!
But yes It is interesting to know details, I dont think that you will have those staff without permission or RP story. Lolwut BSes with lolwut docking modules, jumpdrives and cloack can make some nasty staff that for sure, only good players must have that, no matter what, or you will find 10 OC Dreads cloacked behind Crete XD