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Collector Changes...? - Printable Version

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Collector Changes...? - kikatsu - 02-11-2012

What else changed with it?

Powerplant? Armor? Turning speed?

It used to have 110 regenerations and now it is down to 90, but I can't tell what else changed.

Also why change it? The thing is rather slow as is, the cargo and regenerations were a nice compensation to that.


Collector Changes...? - SA_Scavenger - 02-11-2012

' Wrote:What else changed with it?

Powerplant? Armor? Turning speed?

It used to have 110 regenerations and now it is down to 90, but I can't tell what else changed.

Also why change it? The thing is rather slow as is, the cargo and regenerations were a nice compensation to that.

It's a perfectly understandable question. Ship was useless before and now seems equally useless with less regens.


Collector Changes...? - SA_Scavenger - 02-15-2012

Still no answer? Strange.


Collector Changes...? - J.Bates - 02-15-2012

The wiki I believe is still outdated for the collector. Someone just compare the stats of their own ship to this... http://discoverygc.com/wiki/Collector

I'd do it myself but I don't have a collector...


Collector Changes...? - SA_Scavenger - 02-15-2012

' Wrote:I'd do it myself but I don't have a collector...

I wonder why?


Collector Changes...? - kikatsu - 02-15-2012

Well the wiki doesn't cover things like maneuverability or ship mass, so I cannot tell if those changed.

The Collector is slow, has only 5 forward guns but her powerplant is a beast, her armor is respectable, and she has nice strafing ability, but most of her survivability is from the regenerations I suppose. Still, 90 is amazing for a VHF... but I still liked my 110. I only ever got in 3 fights in my collector I think... though with the number of people who are now going after the junkers I can see why you guys would want a faster VHF, I am just partial to this armored and regeneration stuffed beast.


Collector Changes...? - SA_Scavenger - 02-16-2012

' Wrote:Well the wiki doesn't cover things like maneuverability or ship mass, so I cannot tell if those changed.

The Collector is slow, has only 5 forward guns but her powerplant is a beast, her armor is respectable, and she has nice strafing ability, but most of her survivability is from the regenerations I suppose. Still, 90 is amazing for a VHF... but I still liked my 110. I only ever got in 3 fights in my collector I think... though with the number of people who are now going after the junkers I can see why you guys would want a faster VHF, I am just partial to this armored and regeneration stuffed beast.

Still no answer from the devs.


Collector Changes...? - mjolnir - 02-16-2012

It got massive turning upgrade in 4.86.

Before the turning was slower than all light bombers. Now it's close to Templar.

It also shares the shape similar to Templar which makes it hard to when shot from side/back (this was even more profound in 4.85 where half of the hitbox wasn't working).


Collector Changes...? - kikatsu - 02-16-2012

Ah thank you for the reply, Mjolnir.
It is nice that she got a turning boost, the ship was in need of it really, and thank you for fixing the hit box as well. Overall I see this as a general improvement then (if the regenerations were removed without altering the turning speed then I would have to say otherwise).


Collector Changes...? - SA_Scavenger - 02-16-2012

' Wrote:It got massive turning upgrade in 4.86.

Before the turning was slower than all light bombers. Now it's close to Templar.

It also shares the shape similar to Templar which makes it hard to when shot from side/back (this was even more profound in 4.85 where half of the hitbox wasn't working).

Hm...might take mine out for a Con spin and test this out. Can you tell me if the Bulldog was also tweaked and its hitbox fixed?