Discovery Gaming Community
Idea: Remove Jumpholes, place Nav Beacons - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3)
+--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23)
+--- Thread: Idea: Remove Jumpholes, place Nav Beacons (/showthread.php?tid=75873)

Pages: 1 2 3


Idea: Remove Jumpholes, place Nav Beacons - Fletcher - 03-02-2012

To me, jump holes are utter, pardon the word phrase; utter bollocks.

How can a tiny hole handle a massive tube shaped ship? No innuendo intended, but it is something that has really bugged me.

Now, let us replace most if not all jump holes with 'navigation beacons' which stores the necessary data in order for a ship to jump to the next system. Main reason why they wouldn't be stored on the ship? The amount of calculations needed to successfully jump with great precision takes time and large amount of processing power. Therefore, an organization placed beacons near jump holes in order to maintain safer travel without relying on unstable jump holes.

In 'lore' they're arguably unstable, though that is only from Ageira was it?

So, replace jump holes with navigation beacons, thoughts?


Idea: Remove Jumpholes, place Nav Beacons - Dratai - 03-02-2012

Wormholes.

Not nesseccarily tiny.
And seeing as jump gates are there to compensate for not being able to put this stuff on smaller ships.
I doubt they'd have any for bigger ships, either...

edit: but I guess it could work? *shrug*


Idea: Remove Jumpholes, place Nav Beacons - dodike - 03-02-2012

' Wrote:To me, jump holes are utter, pardon the word phrase; utter bollocks.

How can a tiny hole handle a massive tube shaped ship? No innuendo intended, but it is something that has really bugged me.
So the fact that it takes you somewhere far far away almost instantaneously is okay with you?


Idea: Remove Jumpholes, place Nav Beacons - Fletcher - 03-02-2012

Yup, we can do that with light and data. We're on our way slowly to faster travel.


Idea: Remove Jumpholes, place Nav Beacons - ProwlerPC - 03-02-2012

You do know we are traveling from star system to star system. Stars are a whole many bunch of light yrs apart from each other. Those JHs and JGs are allowing us to travel distance far exceeding the speed of light. Which would mean much faster then the data speed we can send.


Idea: Remove Jumpholes, place Nav Beacons - dodike - 03-02-2012

' Wrote:Yup, we can do that with light and data. We're on our way slowly to faster travel.
Have you ever seen a snake feeding?


Idea: Remove Jumpholes, place Nav Beacons - Tabris - 03-02-2012

Removing Jumpholes would ruin CANON Freelancer lore as well as Discovery Lore, thus it's absolutely pointless to remove them at this point.


Idea: Remove Jumpholes, place Nav Beacons - Omicron - 03-02-2012

UNSTABLE jumphole in one of the last missions of campaign was yet stable enough to let battleship Osiris pass.


Idea: Remove Jumpholes, place Nav Beacons - sean24 - 03-02-2012

The Jumpgates are actually quite big. They seem much smaller due to the stretched low res textures used on them. If they were retextured with more detail they would look much bigger.


Idea: Remove Jumpholes, place Nav Beacons - Hielor - 03-03-2012

Jump holes are tears in the fabric of space/time.

There's no reason why they can't stretch to accept whatever you want to shove into them.