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Player Bases - Shields, Explosions and Status - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Player Bases - Shields, Explosions and Status (/showthread.php?tid=77725) |
Player Bases - Shields, Explosions and Status - Cannon - 04-08-2012 I have made a number of updates to player base functionality. 1. Shields are not on all of the time. They will activate automatically if the base is attacked and the base has sufficient fuel. They must be deactivated manually (or at the moment by a server restart). You can check the status and turn on or off the shields using the /base shieldmod command. To turn off shields login as a base administrator and type /base shieldmod off. 2. A bug that caused bases to die if they were spammed with certain types of weapons when they base had plenty of health has been fixed. 3. The status of all of the bases on the server can be checked here. http://discoverygc.com/server/base_status.html. If the shield is on then a "On" will be displayed in the Shield column. The money is the number of credits the base has. I'm considering what to do with status and the current page is a temporary measure. Player Bases - Shields, Explosions and Status - Charos - 04-08-2012 Awesomesauce. Anything about fixing the jumpdrive factory issue? Player Bases - Shields, Explosions and Status - Veygaar - 04-08-2012 ' Wrote:They must be deactivated manually (or at the moment by a server restart).Does this mean at every server restart everyone's base will be vulnerable till they "/base shieldmod on" again?!?! Player Bases - Shields, Explosions and Status - Cannon - 04-08-2012 "They will activate if the base is attacked and the base has sufficient fuel. " Player Bases - Shields, Explosions and Status - JayDee Kasane - 04-08-2012 what if base were built near some faction base or in guard zone and it have shields already. any chance to destroy a base via Admin or faction need to blow up any Fuel transports and camp base untill it dies? Player Bases - Shields, Explosions and Status - Kuduka - 04-08-2012 Good stuff man, Cannon FTW, by the way what about a base blowing up on its own, disappearing and reappearing 10 m higher , couple of minutes ago, and when you undock from the station, you are 130k away ? Player Bases - Shields, Explosions and Status - Aurigae - 04-08-2012 ' Wrote:I have made a number of updates to player base functionality. I love you. Player Bases - Shields, Explosions and Status - Camtheman - 04-08-2012 Very cool. Less of an annoying grind for people that have stations. Thanks, Cannon. Player Bases - Shields, Explosions and Status - Death.RunningVerminator - 04-08-2012 Cannon do you mind if I start a cult (The Cannonites) based off/around you? Player Bases - Shields, Explosions and Status - Junes - 04-08-2012 I see my base has blown up already, sigh. Time to start a new project then. Oh and thankee for updates. :> |