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Moar Codename Q_Q: Player bases producing codenames. - Printable Version

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Moar Codename Q_Q: Player bases producing codenames. - Pinko - 05-08-2012

So, I've come up with a second idea to regularize the price of the code market and make them more widely available to the public for those who can't afford fighters priced like Cruisers or to stay up until 3 AM. Have player bases be able to produce codename weapons when the proper modules are installed on them. They can already produce jumpdrives, cloaking devices, sensors, why not let them produce their own weapons?


Moar Codename Q_Q: Player bases producing codenames. - sindroms - 05-08-2012

Because Cody would go bankrupt.


Moar Codename Q_Q: Player bases producing codenames. - nOmnomnOm - 05-08-2012

' Wrote:Because Cody would go bankrupt.

Naa dont agree. People could make them themselves (which would cost them time and money) or they could quickly buy from him.

I like the idea!


Moar Codename Q_Q: Player bases producing codenames. - SMGSterlin - 05-08-2012

Because codenames are special government prototypes that no one knows how to make.




If anything, the codenames need to stop spawning, and there needs to be less of them, not more.


Moar Codename Q_Q: Player bases producing codenames. - Pinko - 05-08-2012

' Wrote:Because codenames are special government prototypes that no one knows how to make.
If anything, the codenames need to stop spawning, and there needs to be less of them, not more.

Cloaks, Jump Drives and Sensors aren't?

Liberty ROGUES can produce these now. And they need nomad parts to do it.


Moar Codename Q_Q: Player bases producing codenames. - kikatsu - 05-08-2012

People will not be happy if codenames became mass produced... granted it would make sense by now, given the numbers of them. Frankly I would love to see a way for the admins or devs to deflate the code market. I remember when I bought two Excaliburs for five million credits total, if I had known the market would have gotten this bloated I would not have handed out my three dozen spare codes like they were skittles in the early .84 and late .83 days

EDIT:
Wait, the market cannot be deflated at this point, they are desperately trying to drain the economy from the mass produced CAU VIII days where people were getting them for free.


Moar Codename Q_Q: Player bases producing codenames. - Dane Summers - 05-08-2012

I think it's a good idea.

For one, Code's are a bit more balanced with other guns now - before hand, Code's were the only real guns to have, other then the crappy civilian stuff, for a non-faction fighter - the alternative was to hope for a tech-grant.

Now, tech produces core nerf's, the civilian guns have gotten a significant boost, and Codes still remain an option, but one for more skilled pilots - with the low refires and low projectile speed.

So yeah, I say go for it. It's a good idea.


Moar Codename Q_Q: Player bases producing codenames. - SparkyRailgun - 05-08-2012

Sure, if codenames stop sucking.


Moar Codename Q_Q: Player bases producing codenames. - SMGSterlin - 05-08-2012

' Wrote:Cloaks, Jump Drives and Sensors aren't?

Liberty ROGUES can produce these now. And they need nomad parts to do it.
True, but I think the difference between the two is that the cloaks and Jump Drives and Sensors all had blueprints, and were in R&D on a larger scale. These codenames were secretive things that few people knew of, and knowledge of them died along with the wreck.




If people were to develop codenames, it would just be the same as any normal gun, there would be nothing unique about them, they would be mass produceable given the materials were available, unlike codenames.


Moar Codename Q_Q: Player bases producing codenames. - SparkyRailgun - 05-08-2012

' Wrote:These codenames were secretive things that few people knew of, and knowledge of them died along with the wreck.

Which explains why every Freelancer and his Eagle has them, I guess.