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Slavers Guild - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Unofficial Factions and Groups (https://discoverygc.com/forums/forumdisplay.php?fid=67) +--- Thread: Slavers Guild (/showthread.php?tid=80762) |
Slavers Guild - Wraga - 05-22-2012 <span style="font-size:36pt;line-height:100%] Slavers Guild ![]() ID: Junker IFF: Freelancer ZOI: Sirius-wide TAG: SG| Base of operations: Barrier Gate station, Coronado system [color=#000000]Faction information:
During the great wars of Sirius, deserted soldiers, refugees, and dislocated citizens of the Houses had to solve their problems somehow. Some of them, who had enough bravery and experience in offensive matters, tried to rob the supply lines, and during these actions they acquired a lot of prisoners and unarmed soldiers. They realized that those people were useful for the more dangerous jobs like war machine engineering and construction in space. However, since they were outlawed after their first actions and the Houses declared them as simple criminals, these groups had to find new partners to supply their actions. While the first messengers have arrived from the Edge and Border Worlds, the Hessians and the Outcast showed significant interest about gathering the slaves for a fair price. They saw the profit margins and realized that there could be a profitable trade here while gaining workers for their colonies in the distant edge worlds. The Slavers Guild was originally comprised of several smaller groups delivering to different nations. As the operations grew stronger and more refined, the separated groups understood that they had to work together. After the infamous meeting on Barrier Gate station, these slaver groups established the Slavers Guild in 803 A.S. Following this, when the Outcasts and the Liberty Rogues pledged their alliance to one another 10 years later, the slaver convoys began to build up their main route between Planet Malta and Niverton Base. Since the Outcasts were experienced in the slave trade far before the Slavers Guild came to be, the Outcasts started to invest into bigger plantations and expanded their cardamine interests in Liberty and the Independent Systems. While the slaver convoys passed across Cortez, they realized that the Orbital Spa and Cruise ships are viable targets to gain new meat for their business. Since the OSC convoys were less defensive than military convoys and roaming Freelancers, they were easy to pluck from the depths of space. As an added bonus, their knowledge of routes would enable the Slavers to better bypass certain systems, adding to the efficiency of their trade. The last main source of Slaves, were fugitive convoys who were trying to escape from the Bretonian warzones. They traveled across Magellan after the Gallic invasion, making them easy targets while flying from the Leeds Jumphole to Freeport 4. Since the Lane Hackers realized that the Slavers Guild could aid them with financial security and manpower from the Slaver trade, relations with the Slavers began to slowly improve. As The Slavers Guild grew in strength, they began to look to other systems to expand their trade. A simple glance to Liberty and Rheinland showed the Slavers Guild that a ripe opportunity was presenting itself right before their eyes. The war between the two superpowers generated a endless supply of slaves from space battles. If a Slaver could get into the battle just before it began without being noticed, they could easily tractor in pilots who eject from their vessels. After that, it was simple. Just rush in, tractor the escape pods while both sides are distracted by their fight with each other, and jet out before either side knew what was happening. Less work for the Slavers and more profit in the long run. After this, the Slavers Guild opened relations with The Red Hessians and offered both Liberty and Rheinland officers alike to them as slaves for use in their mining operations in deep space. The Blood Diamond trade more than offset their price of the slaves and the Hessians enjoyed their former enemies working for them in the harsh conditions of space. As time passed, The Slavers Guild grew in power, influence, and gained ample resources. With this, they began to build their own fleet, they began hiring mercenaries for recon missions, and assassins to assassinate their enemies who would dare to encroach on their routes. Since many departments of the Liberty Police were corrupt, many began to allow prisoners to "escape" right into the Slavers hands just outside of Sugarland. With The Guild's power increasing, the rich Freelancer of The Barrier Gate in Coronado took notice. He began talks with The Slavers Guild with the hopes of increased trade to his station. The location of Barrier Gate in the middle of the trade routes the Guild so often used, it was a no-brainer to have their main place of operations seated right in the middle. Also, since the high demand of Human Organs at the station were predominant, the guild often supplied Barrier Gate with a healthy supply for injured soldiers. These soldiers were recovering from serious injuries and more often than not, became healthy allies of the Guild after their recovery. However, the Human Organ trade created diplomatic problems for the Guild: It created misunderstandings between the Corsairs and the Slavers Guild. Since they established their very first agreement with the Outcasts and because the Outcasts weren't the best of friends with the Corsairs, this created friction and tension between the Slavers Guild and the renegade pirates. However, business is business. Nowadays, the Slavers Guild is planning to expand their fleet with some capable fighters and freighter class support ships. They would like to expand their interests in Gallia and have sent some "sentinels" to the borders of the distant Gallic systems. However, the situation is complicated there and the only one way to enter Gallia without attention, is acting like Junkers and misleading the lawful groups there. Also, the Slavers Guild has been known recently to smuggle things other than Slaves. Things such as Cardamine, Synthetic Marijuana, and other contraband has been sighted in recent months. Many times simply because this is through contract, but the true reason is up for speculation. -------------------------------------------------------------
![]() Diplomacy:
Friendly: Outcasts Liberty Rogues Lane Hackers Mollys Gallic Brigands Junkers Neutral: Cryer Pharmaceuticals Zoners Red Hessians Farmers Alliance Gaians Golden Chrysanthemums Unioners The Council The Maquis Unione Corse Corsairs Unfriendly: Bretonia Police Authority Liberty Police Incorporated Ageira Technologies Interspace Commerce Landwirtrechtbewegung Universal Shipping Deep Space Engineering Synth Foods Inc. Bretonia Mining and Manufacturing Gateway Shipping Planetform, Inc. Kishiro Technologies Samura Industries Hogosha ALG Waste Disposal Republican Shipping Daumann Heavy Construction Kruger Minerals Gallic Metal Service EFL Oil & Machinery Ile-de-France Shipping Bundschuh Rheinland Federal Police Gallic Royal Police Liberty Navy Bretonia Armed Forces Kusari Naval Forces Blood Dragons Rheinland Military Gallic Royal Navy Gas Miners Guild The Order Colonial Remnant Virulian Enclave Hostile: Border World Exports Xenos Orbital Spa & Cruise Independent Miners Guild Liberty Security Force Bounty Hunters Guild The Phantom Empire Nomads The Wild The Coalition Hellfire Legion -------------------------------------------------------------
Shipline:
[color=#FFFFFF]Junker, Border World and Civilian shipline. -------------------------------------------------------------
[color=#FFFFFF]FAQ Who we are and what are we doing? We are an organization of slavers, who would like to expand their interests. We are just simple criminals. Our members are agressive and moneyloving fellows who try to survive and gain their funds by other peoples suffering. We are planning to build up main trade routes between unlawfull factions and slaver bases. We would like to own the business without competition. All of us wears the SG| tag to identifiy ourselves. Where could you find us, what is our zone of interest? The SG| founded by realising the possible chance to trade by living power, so we would like to focus on main trade and popular tourist routes. Since the biggest profit comes from robbery and enslaving, our organisation raids on civilian ships, convoys. What are our rules? We will focus on roleplay first, and as you could realised this will be a roleplay based faction. We would like to ground our relations with the interested factions, like Rogues, Outcasts and others. Our members will avoid from oorp chat and all of us must follow the rules of the server. Since the slaver ID has been deleted, we had to find another possible way to act as a slaver. The Junker ID could fulfill our expectations, altough we wont be junkers and wont act like them. The Congress tries to avoid from unlawfull actions, but we will focus on that. Since there wont be lawfull actions by our side, please dont name us as junkers. We arent the same and we wont be. We would like to cooperate with independent pirates and other slavers, however we could be agressive against lonely slavers if they "harm" our interests. We are planning to roleplay both on forum and ingame. We dont have a fixed leadership at the moment, since we dont need that. We are just a group of 4-5 members who would like to give it a try and do our best. We have possible plans in the future but at first we need more experience and just let the community to recognize us. Why freelancer IFF? The answer is so simple. Since there are no other options, like "slaver" or "criminal" IFF, this is the only one what could fit with this roleplay. What kind of ships are we planning to use? Well, as you could realise, we arent a military faction who focus on capital ships. The Junker ID let us to use gunboats, however that couldnt fit in this kind of roleplay. We are just a criminal organisation without active relations or shipyards, so we will focus on civilian and junker snubs. We are planning to use the Pilgrim slave liner for sure, with the Bactrian freighter mainly. The Moldy Crow could be a fine option about its look. There are several other options, the Salvager or the Pirate Trans for example. We will give it a thought. What will be our diplomacy? We are trying to respect other factions, so it will be based on communications. We would like to name Rogues, Outcasts and Hessians maybe as allies, since they could be interested in slavery, however we arent close ourselves from anything. Its just the beginning. Slavers Guild - Valhalla Sr. - 05-22-2012 Hmm... Sirius Wide? I don't think it will work, but, do try. Slavers Guild - Korny - 05-22-2012 ' Wrote:Hmm... Sirius Wide? I don't think it will work, but, do try. Elaborate. Slavers Guild - Valhalla Sr. - 05-22-2012 They are Slavers, but Sirius-Wide ZOI, too much. But if you can co-op with that, then, you will make an awesome faction. Slavers Guild - HuggieSunrise - 05-22-2012 this wouldent be hard to do. BUT NO ONE EVER STICKS to it. please..oh PLEASE go for it. Slavers Guild - Wraga - 05-22-2012 ' Wrote:They are Slavers, but Sirius-Wide ZOI, too much. But if you can co-op with that, then, you will make an awesome faction. well, since its just the start and we are planning to base our relations on communication with interested factions, it could be "smaller" than sirius-wide. Until that we would like to follow the "could play everywhere" idea. The main roleplay will be the following. 1. "Trade" with slaves, so we need factions who would like to sign contracts about living power. Planning to sell "laborers" to the Outcasts, and/or sairs, hessians. Based on the background. 2. Enslave "free people". It means, when we raid on convoys, companies for living cargo. The junker ID isnt the best, but could work. We wanted to ignore kusari, since they are still hostile for us, but thats a dead place at the moment, and some activity there wont hurt anybody, and as the ID said, we could "pirate" in their house space too. Sure thing we couldnt be everywhere, since we are just 4-5 of us in the group at the moment. Thats why I said, its just a "beta" version of the Guild. I would like to hear leaders of the interested factions to build up a fixed repsheet, and a possible ZOI. Thanks for your comments guys. Slavers Guild - Death.RunningVerminator - 05-22-2012 Be sure to contact The 81 Syndicate in-rp later on so we can do runs together and such. Would be fun and open new doors:D Slavers Guild - Wraga - 05-23-2012 ' Wrote:Be sure to contact The 81 Syndicate in-rp later on so we can do runs together and such. Would be fun and open new doors:D Will do it mate as discussed in skype just we have to finish this "building" part once... Slavers Guild - Vulkhard Muller - 05-23-2012 Well I believe This will work as a Logo for the Guild No? MK1: http://dl.dropbox.com/u/76470496/Slavers%20Guild%20MK1.jpg MK2: http://dl.dropbox.com/u/76470496/Slavers%20Guild%20MK2.jpg So Guild what do you think? Slavers Guild - Wraga - 05-23-2012 updated |