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Setting official faction activity minimum at 48 hours? - Printable Version

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+---- Thread: Setting official faction activity minimum at 48 hours? (/showthread.php?tid=81058)

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Setting official faction activity minimum at 48 hours? - Snak6 - 05-28-2012

So, taking into account player bases and traders supplying it, increased amount of pirates and more lawfuls to counter them; as well as the actual power that official factions have, mainly law creating one in addtion to nerf chart and diplomacy input, maybe it is high time to back it up with increased activity on the server ( minus Connecticut )?

Faction that has only minimal number of players will have trouble, but then again, what are you doing to only meet the low limit? If your faction is not interesting to pool players and make actual impact on gameplay, why should you get the right?

Spreading 48 hours through let's say 8 players would be easy. That is 6 hours per 30 days, which is equal to what, 12 minutes each day? And don't get started on "This is a game, not a job" when you already try to keep the official status.

Currently only 5 or so factions would be in danger zone. This is not a lot and they would be forced to step the game up.

What are the opinions of community members?


Setting official faction activity minimum at 48 hours? - Evan_ - 05-28-2012

I miss the 'doesn't matter / don't care' option from the poll. Not voting.


Setting official faction activity minimum at 48 hours? - McNeo - 05-28-2012

More responsibility foisted on us = more power to come with that.

Both or neither please.


Setting official faction activity minimum at 48 hours? - Echo 7-7 - 05-28-2012

' Wrote:More responsibility foisted on us = more power to come with that.

Both or neither please.


Edit: Also, justification provided in the original post is absolutely horrendous, as you are assuming that all factions are on an equal basis. This is not so. (Creating laws; assuming that a faction will automatically build a player base because they can. I don't see any Gaian or Xenos bases. Also, diplomacy and tech are Admin/Dev moderated.)

If a faction is not interesting to join, then I doubt it is the fault of the Official Faction - it is much more likely to do with the overall NPC faction and the limitations set by the ID.

Also, 12 minutes of activity per day can actually be unreasonable. For example, I personally have entire weeks where I have no time at all to log on to the Discovery server. Consider also that there are times during the year when activity experiences an overall slump, and times when there is a general peak. If the limit is going to be the same for each month in the year, then it needs to be capped for the lower-activity periods.


Setting official faction activity minimum at 48 hours? - Zynth - 05-28-2012

Not everyone has a base ya' know?

Keep the 30 hours. No need to put those 5 factions in the red under more stress.


Setting official faction activity minimum at 48 hours? - Slavik - 05-28-2012

' Wrote:More responsibility foisted on us = more power to come with that.

Both or neither please.

That and the variable required time.

A small rheinland piracy group such as the unioners can never be as active as a near House-like group of corsairs. A group like Cryer can never be as active as a group of BOWEX. Its simple, the more a faction can do in terms of in-game trade or activities the more activity they should have as a faction.




Setting official faction activity minimum at 48 hours? - dodike - 05-28-2012

' Wrote:More responsibility foisted on us = more power to come with that.

Both or neither please.
Last time I checked official factions got more powers without more responsibility.


Setting official faction activity minimum at 48 hours? - Cond0r - 05-28-2012

More power to official factions pls, then raise it to 48 hours [Image: emoticon-0126-nerd.gif]

Poll needs more options.


Setting official faction activity minimum at 48 hours? - Snak6 - 05-28-2012

' Wrote:Last time I checked official factions got more powers without more responsibility.
Yeah, but you know, that slips down the sight because it is good thing without any drawback.

I mean, getting nerf chart and ID rephacks are not another one of perks Official Factions obtains over WHOLE NPC faction, including it's indies? What you did for that in addition to simply playing the game and making few posts there and here?

Plus it is not about the power. It is about of actually making impact on server gameplay. If someone has the authority over NPC faction but fails to actually make any impact in game, what's the point?

Making faction interesting should be leader's responsibility, and keeping activity responsibility of players who chose to join the faction.

' Wrote:More power to official factions pls, then raise it to 48 hours [Image: emoticon-0126-nerd.gif]

Poll needs more options.
No, because this is two sided question. Yes/No to increased activity. Nothing else.


Setting official faction activity minimum at 48 hours? - Wafellini - 05-28-2012

bad idea - for starting factions with less players it's already hard to keep up - Gallia for example - not to mention that if somehow the official faction from 8 their members have the less activity period because of some folks taking a break , other having health problems etc etc it would be extremly hard for few of them to keep it up and officiality is given to a faction for a lot of good work - taking it from them just because they have worse time then a month ago would be stupid.

VOTE: NAY!