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Server Setup issue (again ?!?) - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Freelancer Forum (https://discoverygc.com/forums/forumdisplay.php?fid=11) +---- Forum: Other Discovery Servers (https://discoverygc.com/forums/forumdisplay.php?fid=38) +---- Thread: Server Setup issue (again ?!?) (/showthread.php?tid=92876) Pages:
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Server Setup issue (again ?!?) - fladnaG - 01-21-2013 Hi everybody ! As a Freelancer fan, and a Discovery fan (of course), I wanted to host a private server over the Internet. I doesn't work on 4 computers (3 of mine, running win 7 x64, win 7 x86, win xp x86 + one of my friend running win 7 x64). First, what we've done on every computer: - IPv6 desactivated (registry thing + Tunneling thing desactivated in device manager) + Router IPv6 Option OFF - Opened ports via NAT on our routers + uPNP Activated - Changed "hostname=" in freelancer.ini (switched to fixed global server list one, and both (localhost + fixed)) - Updated FLHook - Allowed "flserver", "freelancer" and "directplay8" server through firewall + opened 2300-2304 + 6073 throught the firewall - Desactivated my router's internal firewall - Tried to entierly desactivate Firewall (The Windows one) - Tried to entierly desactivate AV (Microsoft Security essential / Avast) - Tried to DMZ the server (all request on the router went to my PC) We can see each others on the server list, but we've got ???? (which change after a while to - -) as ping and it doesn't want to connect. I've got an additionnal problem : flsever doesn't want to use port 2302, even if i force it to do so, whereas the server is running on the right port on my friend's computer. Plus, it seems to change every time i launch it. I'm unable to connect via the -s127.0.0.1 nor -s192.168.1.43... Here comes my netstat result for flserver.exe : Actives connections Type Local Adresses Distant Adresses Status PID TCP 0.0.0.0:1919 0.0.0.0:0 LISTENING 1820 //FLhook remote TCP 0.0.0.0:1920 0.0.0.0:0 LISTENING 1820 //FLhook remote TCP 0.0.0.0:1921 0.0.0.0:0 LISTENING 1820 //FLhook remote TCP 0.0.0.0:1922 0.0.0.0:0 LISTENING 1820 //FLhook remote UDP 0.0.0.0:53945 *:* 1820 ??? UDP 192.168.1.43:47857 *:* 1820 ??? UDP 192.168.1.43:53946 *:* 1820 ??? Here comes the flserver console : Loading initial data... C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1111) : NOTICE:General:Current DACOM.DLL version: 1.11.173 C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1112) : NOTICE:General: Compiled against version: 1.11.173 C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(852) : NOTICE:General ACOM: initialize: dllpath: 'C:\Users\fladnaG\AppData\Local\Discovery Freelancer 4.86.0\EXE\'C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(880) : NOTICE:General ACOM: initialize: Loading DLL's from [Libraries] group.C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General ACOM: AddLibrary: DLL 'C:\Users\fladnaG\AppData\Local\Discovery Freelancer 4.86.0\EXE\readfile.dll' [1.11.173]C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General ACOM: AddLibrary: DLL 'C:\Users\fladnaG\AppData\Local\Discovery Freelancer 4.86.0\EXE\engbase.dll' [1.11.173]C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General ACOM: AddLibrary: DLL 'C:\Users\fladnaG\AppData\Local\Discovery Freelancer 4.86.0\EXE\x86math.dll' [1.11.173]C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General ACOM: AddLibrary: DLL 'C:\Users\fladnaG\AppData\Local\Discovery Freelancer 4.86.0\EXE\rendcomp.dll' [1.11.173]C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General ACOM: AddLibrary: DLL 'C:\Users\fladnaG\AppData\Local\Discovery Freelancer 4.86.0\EXE\system.dll' [1.11.173]C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General ACOM: AddLibrary: DLL 'C:\Users\fladnaG\AppData\Local\Discovery Freelancer 4.86.0\EXE\Thorn.dll' [1.11.173]C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General ACOM: AddLibrary: DLL 'C:\Users\fladnaG\AppData\Local\Discovery Freelancer 4.86.0\EXE\DebugLib.dll' [1.11.173]C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General ACOM: AddLibrary: DLL 'C:\Users\fladnaG\AppData\Local\Discovery Freelancer 4.86.0\EXE\rp8.dll' [1.11.173]C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General ACOM: AddLibrary: DLL 'C:\Users\fladnaG\AppData\Local\Discovery Freelancer 4.86.0\EXE\shading.dll' [1.11.173]C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General ACOM: AddLibrary: DLL 'C:\Users\fladnaG\AppData\Local\Discovery Freelancer 4.86.0\EXE\multicruise.dll' [0.2.0]C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General ACOM: AddLibrary: DLL 'C:\Users\fladnaG\AppData\Local\Discovery Freelancer 4.86.0\EXE\flhook.dll' [0.0.0]C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General ACOM: AddLibrary: DLL 'C:\Users\fladnaG\AppData\Local\Discovery Freelancer 4.86.0\EXE\moors.dll' [1.0.0]C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General ACOM: AddLibrary: DLL 'C:\Users\fladnaG\AppData\Local\Discovery Freelancer 4.86.0\EXE\chklootvol.dll' [1.0.0]C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General ACOM: AddLibrary: DLL 'C:\Users\fladnaG\AppData\Local\Discovery Freelancer 4.86.0\EXE\dsace.dll' [0.0.0]C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(763) : NOTICE:General:RenderPipeline C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'DirectX8' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'MaterialLibrary' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'TextureLibrary' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Animation' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Hardpoint' [] returned [OK] C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'RenderManager' [] returned [OK] Starting logic thread... Server running, ready for log in. Connecting to list server... Established connection to list server... Sending game information to list server... Connecting to list server... Established connection to list server... Sending game information to list server... And here comes the screenshot of the list server : Please help us ! Thanks PS : Sorry for my bad English, i'm French =) RE: Server Setup issue (again ?!?) - Cannon - 02-13-2013 Sorry, no idea. You look like you are doing the correct things. RE: Server Setup issue (again ?!?) - Soldier96 - 02-13-2013 how do i list my server to global list? btw,at the side of the server i see my server and it says Lan:yes but i activated the internet function and it still says lan;yes please help RE: Server Setup issue (again ?!?) - KellyR - 02-13-2013 (02-13-2013, 03:51 PM)Soldier96 Wrote: how do i list my server to global list? Don't know if this will help, but are you running the server by clicking flserver.exe or are you using DSProcessManager.exe? DSProcessManager will automatically start your server and add the command line switches to have it use port 2302 and supress the dialog about Server name, description, number of players and such. If you aren't using DSProcessManager, you can google it. Also, you need to be on the host machine's Administrator account. Not an administrator account, but the Administrator account. And the Freelancer list will always show LAN servers even if you chose Internet. Internet displays both, LAN displays only LAN. Well, in the Discovery Mod it doesn't seem to matter. It still shows the Discovery servers that have been put on the list by posting in the "How to get your server listed" thread. Kelly RE: Server Setup issue (again ?!?) - Soldier96 - 02-13-2013 (02-13-2013, 04:14 PM)KellyR Wrote:(02-13-2013, 03:51 PM)Soldier96 Wrote: how do i list my server to global list? i downloaded it and i first launched flserver from discovery then used the dsprocessmanager but i get around 0 ping for it and yeah it still show lan:yes but i dont know if anyone willsee my server to the global
RE: Server Setup issue (again ?!?) - KellyR - 02-14-2013 The client will always show servers on the Local LAN even if you have selected internet. I uncommented the hostname entry in my freelancer.ini and the only 16 player discovery 4.86 server I saw was matafult.com and it requires a password and shows a ping of --. The obvious question is "is your firewall letting Freelancer through?" If it is, I don't know what to tell you. Kelly RE: Server Setup issue (again ?!?) - Soldier96 - 02-14-2013 (02-14-2013, 05:57 PM)KellyR Wrote: The client will always show servers on the Local LAN even if you have selected internet. my firewall is even off i dont know how others can see my server or just tell me about your freelancer.ini so i can set it up RE: Server Setup issue (again ?!?) - Daron - 02-14-2013 It is probably router-modem or ISP related. RE: Server Setup issue (again ?!?) - Soldier96 - 02-15-2013 (02-14-2013, 11:40 PM)Daron Wrote: It is probably router-modem or ISP related. im on cable,im not sure anyway if it will work RE: Server Setup issue (again ?!?) - KellyR - 02-15-2013 Just had a thought. If your server is connected to a router, make sure your port forwarding is correct. If that's not configured properly, The router doesn't know where to send the incoming packets for port 2302. Kelly |