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static objects mod questions - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Freelancer Modding Tutorials (https://discoverygc.com/forums/forumdisplay.php?fid=36) +---- Thread: static objects mod questions (/showthread.php?tid=93916) |
static objects mod questions - Tibbles - 02-10-2013 Hello all, I'm trying to do my first stetps modding bases and static objects. So far i have managed to:
Right now i have some questions & problems:
My initial aim is to make a sinle box (like a cargo pod) with only one texture as a Solar/static object and try to apply it in a local server to test it. (I have a different copy of Freelancer to test it) Many thianks in advance Sages of Sirius !! Edit: Oh and i have another question - I managed to do a new base (Freelancer explorer - Preset liberty base) to Pensylvania but in scanners it appears as a "base command" instead of taking the base name i wrote, any sugestion on that? I searched ini files but i wasn't able to find a property that defines the base name ![]() RE: static objects mod questions - Echo 7-7 - 02-10-2013 Base entries are defined in two .ini files; once in the system file, and the second I can't remember. Each base needs to be assigned an IDS number, and for that IDS fill out the base name and infocard... There are quite a few steps. I recommend googling Freelancer modding guides, system building tutorials, and looking on The Starport. RE: static objects mod questions - Tibbles - 02-11-2013 Thank you Echo 7-7! I have been looking into disco forum threads (most of them are for intermediate level from my ignorant point of view ![]() *opens several google windows at once* Hope I can show you something like a cargo pod one day ![]() |