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Idea: "The Playground" - Printable Version

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Idea: "The Playground" - t0l - 06-05-2013

Instead of having to spend forever to rep a character, buy a ship, fully equip it, and end up having a load of wasted time and disappointment, why not create a specific sector devoted to creating and testing different setups without being inconvienced? You'd have different sectors devoted to each house, and bases that sell IDs and ships for different factions, allowing you to easily make different ships and kinda experiment with them in an active environment, so you can find what type of ship you really like.

The sector would be locked off from the rest of the game, and there would be a jumpgate to Conn. This way, /conn and /return are no longer needed as ships can be made in The Playground and used in Conn.

Money would be infinite for characters made there, and to get there, you need to make a new character and use /restart playground, which will move the character to "The Hub", which has jumpgates that leads to different houses, and their relative bases to purchase equipment and ships.

That's a basic overview of what I thought up, and we can discuss this if anyone wants to.


RE: Idea: "The Playground" - sindroms - 06-05-2013

It is called Discovery of Discovery.

Hosting your own server takes 3 minutes too.


RE: Idea: "The Playground" - t0l - 06-05-2013

(06-05-2013, 08:33 PM)sindroms Wrote: It is called Discovery of Discovery.

Hosting your own server takes 3 minutes too.

1. DoD has quite a few glitches, and isn't nearly as active for people to test things out on actual people.

2. I have no idea how to do that. 8|


RE: Idea: "The Playground" - sindroms - 06-05-2013

Meh, might as well re-do that server hosting tutorial.


RE: Idea: "The Playground" - Narcotic - 06-05-2013

Make Connecticut into such "playground".


RE: Idea: "The Playground" - Karst - 06-05-2013

It sounds like a neat idea in theory, but I worry that it would result in another 20% of the server just derping around in the playground, rather than going out in the "real" world and actually roleplaying.

Edit: I'd prefer if there were a lot more sell points for stuff like class 9 guns, torpedoes, mines, and good armor.
That would ease the tediousness of setting up ships, though obviously wouldn't address the money issue when trying out new ships.


RE: Idea: "The Playground" - Lythrilux - 06-05-2013

(06-05-2013, 09:01 PM)Narcotic Wrote: Make Connecticut into such "playground".

admin guns

ohgodyes.


RE: Idea: "The Playground" - t0l - 06-05-2013

(06-05-2013, 10:11 PM)Lythrilux Wrote:
(06-05-2013, 09:01 PM)Narcotic Wrote: Make Connecticut into such "playground".

admin guns

ohgodyes.

This isn't a Flood thread.


Making Conns many jump holes go to house hubs could work, but you still have to remove /conn and /return. Unless the Playground had its own "Sandbox" for pew, and then you could desert Conn.

And 20% sit in Conn anyways.


RE: Idea: "The Playground" - Karst - 06-06-2013

(06-05-2013, 11:04 PM)Tal Wrote: And 20% sit in Conn anyways.

Yeah....that's what I was referring to. I have a feeling we'd get another 20% lurking in the playground, in addition to the 20% already in conn.

I know I would.

It's a nice idea, but do we really want more extensive oorp environments on what's supposed to be an RP server?


RE: Idea: "The Playground" - t0l - 06-06-2013

(06-06-2013, 12:45 AM)Karst Wrote:
(06-05-2013, 11:04 PM)Tal Wrote: And 20% sit in Conn anyways.

Yeah....that's what I was referring to. I have a feeling we'd get another 20% lurking in the playground, in addition to the 20% already in conn.

I know I would.

It's a nice idea, but do we really want more extensive oorp environments on what's supposed to be an RP server?

Like Narc said, turn Conn into a separated playground for people to train in. Locking it out from the rest of the server means that no one smuggles a hold full of Cap8s back, and the 20% who camp Conn will still camp Conn.