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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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I have an Idea!!

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I have an Idea!!
Offline Knjaz
08-31-2013, 09:41 PM,
#11
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Posts: 1,648
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Joined: Dec 2010

(08-29-2013, 07:26 PM)hungry-bank Wrote: That would be an option if the system is clear but there might be ships in that system or even a PoB.
Lets say that the admins might move the ships at the request of the owners, maybe even a PoB but its more work...

Really, this:
(08-29-2013, 04:36 PM)Corundum Wrote: Why not make all jumpholes in the system one-way only? So you can get out of the system but you can't get in. I think that would solve the problem. The system can be deleted after six months or so.

will solve all the cases related to ship moving. As for POB's, there's not THAT many of them. And even less in those unused systems that will get deleted.

So moving them to different location wouldn't be that much of a burden.
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Offline belarusich
08-31-2013, 11:05 PM,
#12
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Posts: 955
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Point of my idea is if you log you die and respawn in another normal system


and if you dont log for 6 months, ship gets deleted

So after 6 month system can be freely deleted.

http://i.imgur.com/kUwDiuk.jpg
more than 1 kill per minute in shooter is cheating now :\
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Offline Wiz
09-01-2013, 11:15 AM,
#13
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Posts: 123
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Joined: Jul 2012

(08-29-2013, 06:51 PM)Lamare Wrote: Jumps to specific systems can be blocked, like bastile, new anglia etc. you will just blow up when try to blind jump there,
as for deleting systems... there is easy way to fix everything at once:

1. Remove jumpoholes and blind jump ability to system that is going to be deleted
2. Put one jumphole in blocked system that works only in one direction, only out of system, like we have now jumphole in Uknown system ( that one with Shrine) that leads to Pennsylvania with no way back using that hole.

All are good ideas i fined rational and possible to do...
I wonder why the Devs don't just do it?!
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Offline EisenSeele
09-02-2013, 10:36 PM,
#14
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(08-29-2013, 04:16 PM)Anaximander Wrote: Yes they can. Problem is blind jumping into a system with no exits. I've done that, to a system with no star or planet so I couldn't even suicide to get out.

Why not just make the unused systems into a giant instakill-radiation zone? Blind Jumping should be a risky venture anyway.

FEEDBACK
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Offline Challenger
09-03-2013, 03:52 AM,
#15
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Posts: 182
Threads: 8
Joined: Jun 2011

(08-29-2013, 05:41 PM)lIceColon Wrote: remember doing that during the most pointless chase ever. 750k or something :|

Were you by any chance flying a corsair ship in Sigma-13?

About, say, three years ago?
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Offline Wiz
09-03-2013, 01:24 PM,
#16
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Posts: 123
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Joined: Jul 2012

Still waiting for some Dev comments...
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Offline Caconym
09-03-2013, 01:36 PM,
#17
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Posts: 424
Threads: 28
Joined: Mar 2013

Well, it takes time, you see. And we cannot just press a "Delete" button and have instant changes. At the very least, some systems will be deleted/changed in 4.87. And after that, we can always include changes in the content updates. But thanks for your ideas, everyone.

[Image: 739cx2x56a7.PNG]

[Image: Caconym.gif]
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