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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Return Autobuy Commands.

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Offline t0l
02-16-2014, 02:12 AM,
#1
Space Operator
Posts: 1,827
Threads: 134
Joined: Feb 2013

Please. It was so convenient and useful.

[Image: PFjFVMW.png]
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Offline Karst
02-16-2014, 02:51 AM,
#2
Chariot of Light
Posts: 2,985
Threads: 214
Joined: Sep 2009

There's a reason they're turned off - because they don't work with non-standard ammo limits.

Did you think they just turned them off to spite us?

[Image: jWv1kDa.png]
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Offline Kosa
02-16-2014, 03:48 AM,
#3
Member
Posts: 378
Threads: 82
Joined: Dec 2011

I think the limits for nanos and bats are not affected by the ammo limit changes. You can still loot them also (seomthing you can't say for ammo). I think turning it on for the regens at least would be useful.

[Image: unknown_alpha.png]
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Offline Vulkhard Muller
02-16-2014, 03:49 AM,
#4
20yrs & I Only Got This Title
Posts: 2,332
Threads: 411
Joined: Feb 2012

(02-16-2014, 03:48 AM)Kosa Wrote: I think the limits for nanos and bats are not affected by the ammo limit changes. You can still loot them also (seomthing you can't say for ammo). I think turning it on for the regens at least would be useful.

It is on for regens just not ammo


Sent me (Nemesis/Junker Congress a Comm? haven't received a reply in a week or more? Sorry! Post here and I'll get back to you asap!
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Offline Reid
02-16-2014, 07:12 AM,
#5
Member
Posts: 1,474
Threads: 90
Joined: Jun 2011

(02-16-2014, 02:51 AM)Karst Wrote: Did you think they just turned them off to spite us?

Yes, that's the only reason anybody does anything

[Image: bNOgUUq.png]
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Offline Kosa
02-16-2014, 12:01 PM,
#6
Member
Posts: 378
Threads: 82
Joined: Dec 2011

(02-16-2014, 03:49 AM)Vulkhard Muller Wrote:
(02-16-2014, 03:48 AM)Kosa Wrote: I think the limits for nanos and bats are not affected by the ammo limit changes. You can still loot them also (seomthing you can't say for ammo). I think turning it on for the regens at least would be useful.

It is on for regens just not ammo

Is it?? Thanks! I didn't know that.

[Image: unknown_alpha.png]
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Offline Blackstarr
03-06-2014, 07:35 AM,
#7
Member
Posts: 715
Threads: 110
Joined: Feb 2008

sorry for reviving an old thread but if Regen autobuy is still on how do you activate it? Ive tried /autobuy all on /autobuy nanobots on /autobuy sheild batteries on /autobuy regens on and all of them say command disabled...

[Image: aT5VYWN.png]
[Image: 18dfqvf.png][Image: Wr8jEFH.png]
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Offline Luke.
03-06-2014, 07:41 AM,
#8
Server Administrator
Posts: 1,628
Threads: 79
Joined: Mar 2013

Best just to wait for update 6 which I think is going to incorporate all of the things we're complaining about, back in.

[Image: 4a0e7968-2678-4a66-9449-352a2bb8d72f.png...fit=bounds]
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Offline Xylo
03-06-2014, 08:27 AM,
#9
Karlotta
Posts: 34
Threads: 1
Joined: Feb 2014

This amo and tractor beam bug things seems rather stupid and useless.

There's no need to make amo limits variable. None what so ever. Cannonball wont be "abused" if it has 70 amo, because it was rendered totally useless by the amount of energy to fire it anyway. 125 CMs? Who ever runs out of those, ever, seriously? With 70 at least it was still something that made it a game mechanic that required planning and some thinking. Now we get 125 and don't have to think anymore. Woo hoo!

Ok, nice effort with the variable amo thing, appreciate the effort, but it didn't work, before was better, so lets get back to that.

User was banned for: It's okay, Karlotta. Take a chillaxative and call me in the morning.
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Offline t0l
03-10-2014, 12:58 PM,
#10
Space Operator
Posts: 1,827
Threads: 134
Joined: Feb 2013

(03-06-2014, 07:41 AM)Luke. Wrote: Best just to wait for update 6 which I think is going to incorporate all of the things we're complaining about, back in.

It's still disabled, I believe.

Boo hoo.

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