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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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The Junker's Union

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The Junker's Union
Offline Tenacity
08-30-2008, 09:40 AM,
#41
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Updated 8/30/08:

-Ship list adjusted once again
-A few minor changes made to the description and ranking sections
-Zone of influence section changed

The Junker's Union is no longer restricted to rheinland space. Guard pilots (any pilot using a fighter, bomber, or capship) are not permitted to leave kreuzberg station or bornholme depot unless they are escorting a JU trade ship - in which case they must stick with that trade ship at all times until it has returned to one of the above listed stations.

Junker Union members are not permitted to move any contraband, and must always abide by the laws enacted by the lawful factions who own the systems they are operating in. If you are in rheinland, you follow the RM/RFP's rules.

Junker Union members are, under no circumstances, allowed into outcast space. We have no reason whatsoever to be there, as we do not haul cardamine and are not permitted to use any outcast ships. At this point in time, our stance towards outcasts is nuetral.


[Image: Tenacity.gif]
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Offline JohnLenin
09-11-2008, 08:09 AM,
#42
Member
Posts: 115
Threads: 5
Joined: Jan 2008

Hi,

not bad an initiative, really.
But why not (re)vitalizing the .:j:.?

Of course I can see some differences but still...
(Did not see any replies from Dreygon, Monstar - what happened to them?)

Cheers,
Jane


JohnLenin * Collector * Junker
.:j:.Jane.Blond * Firefly * Smuggler * Junker Congress
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Offline Tenacity
09-11-2008, 07:56 PM,
#43
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

.:j:. is a seperate faction, nothing wrong with having more than one group of junkers out there. We run things differently.


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