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tech chart and sarissa,outcast bs

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tech chart and sarissa,outcast bs
Offline andreialvin
03-19-2014, 11:04 AM, (This post was last modified: 03-19-2014, 11:31 AM by andreialvin.)
#1
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Posts: 95
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i was looking at the tech chart ,to try new stuff on sarissa, actually i can put nomad cloack on it? and wild weapons too? ,becouse there its said 100% compatible
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Offline Sath
03-19-2014, 11:23 AM,
#2
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Posts: 1,575
Threads: 62
Joined: Dec 2013

Huh?

I never saw one. Not even heard of one.
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Offline Bulldog.
03-19-2014, 11:31 AM,
#3
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Posts: 535
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Joined: Jan 2014

uhm I think there is a mistake on the tech chart,90% of all ships shows 100% to nomad and wilde tech,That cant be...

[Image: wtkp8jp.png?dateline=1517945771]
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Offline Syf
03-19-2014, 11:59 AM, (This post was last modified: 03-19-2014, 12:04 PM by Syf.)
#4
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Almost all the ships themselves have the possibility of mounting them with 100% compatability. HOWEVER, the ID will decide what the core is.

In this case, an Outcast ID would lower your core to 1% if there is any nomad equipment on your ship.

http://discoverygc.com/wiki/shipcompat_table.php
http://discoverygc.com/wiki/techcompat_table.php

Two different charts, so its a bit of a hassle going through both.

[Image: F3RRVis.gif]
Inferno wuz here.
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Offline andreialvin
03-19-2014, 12:29 PM,
#5
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Posts: 95
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(03-19-2014, 11:59 AM)Syf257 Wrote: Almost all the ships themselves have the possibility of mounting them with 100% compatability. HOWEVER, the ID will decide what the core is.

In this case, an Outcast ID would lower your core to 1% if there is any nomad equipment on your ship.

http://discoverygc.com/wiki/shipcompat_table.php
http://discoverygc.com/wiki/techcompat_table.php

Two different charts, so its a bit of a hassle going through both.

qq ,i seee now ,thnx
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Offline Bulldog.
03-19-2014, 01:18 PM,
#6
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Posts: 535
Threads: 25
Joined: Jan 2014

(03-19-2014, 11:59 AM)Syf257 Wrote: Almost all the ships themselves have the possibility of mounting them with 100% compatability. HOWEVER, the ID will decide what the core is.

In this case, an Outcast ID would lower your core to 1% if there is any nomad equipment on your ship.

http://discoverygc.com/wiki/shipcompat_table.php
http://discoverygc.com/wiki/techcompat_table.php

Two different charts, so its a bit of a hassle going through both.

Hmm overlooked the ID :3
Anyway thanx for clearing this up

[Image: wtkp8jp.png?dateline=1517945771]
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Offline sindroms
03-19-2014, 01:21 PM,
#7
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Posts: 9,437
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Joined: Feb 2008

Dude....nomad cloaked, wilde gunned OC BSs in NY.....

Imagine, every time the Torpedoes would rip off your turrets and you docked, you'd have to fly back to the omegas to get new ones (sun)

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Offline Connor
03-19-2014, 05:50 PM,
#8
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Posts: 3,606
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Nomad Cloaks are only compatible with the K'hara or Nomad ID and Wilde guns for Capital Ships do not exist for Cruisers and Battlehips. Plus, it would be extremely hard for you to get them

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