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Request: Renders of the Junker Gunboat

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Request: Renders of the Junker Gunboat
Offline Tenacity
09-23-2014, 06:44 PM,
#31
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Posts: 9,496
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(09-23-2014, 02:21 PM)Sturm347 Wrote:
(09-23-2014, 01:41 PM)Tenacity Wrote:
(09-23-2014, 06:20 AM)Sturm347 Wrote: +1 Nice layout. any plans on a side view?

Not for the floor plans, no. It's not easy finding top and side views of all the same source objects I used for the interior bits.

Maybe just a side view with a pilot standing outside as a reference for scale? That would really look great

How's this:

[Image: oa9jqr.png]

[Image: Tenacity.gif]
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Offline Sturm347
09-23-2014, 07:07 PM,
#32
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+1 again.. NICE. that would look good as a sig

[Image: SiriusReliefSign2_zps02a9f889.png]
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Offline Thyrzul
09-23-2014, 07:14 PM,
#33
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(09-23-2014, 01:41 PM)Tenacity Wrote:
(09-23-2014, 06:12 AM)Thyrzul Wrote: What program(s) do you use?

GIMP

Is that all? Do you use templates for the floor plan then?

And the human-ship ratio on the side view gives me the feels that the cockpit is only one floor high, which contradicts your double-floor plans.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline Tenacity
09-23-2014, 11:11 PM,
#34
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It's cramped but you can fit two people on top of each other with that scale =P I just imagine there's very low ceilings in the ship.

For the floor plan stuff, I usually do google searches for floor plans of other sci fi ships, and then cut out bits and pieces as I need them (for things like chairs, beds, consoles, etc.) I do the walls and windows and such by hand just using the paths/stroke tool and a bit of feathering and blurring with a lot of layers. I took things like floor tiles out of the other ship floor plans and then turned them into gimp texture files so I can fill an area with a continuous floor texture using the bucket fill, makes it easy to quickly plot down floor textures throughout the ship.

[Image: Tenacity.gif]
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