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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Effective combat range

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Effective combat range
Offline Karst
10-22-2014, 02:30 AM,
#11
Chariot of Light
Posts: 2,991
Threads: 214
Joined: Sep 2009

(10-22-2014, 01:24 AM)Saronsen Wrote: The weakest possible freighter/transport shield is superior, popping up every, what 7(?) seconds. About the time it takes most bombers to have energy for a SNAC, a little more.

6/9/12 for small/medium/large shields.
For reference, a heavy bomber such as the Waran can refire a SNAC from absolute zero after 12.55 seconds. More than even the largest shield takes to recharge, sure, but that's only if the previous shot was from exactly the amount of energy it took to fire.
In a real life situation, the heavy shield has no hope of coming back up in time.

[Image: jWv1kDa.png]
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Offline Lythrilux
10-22-2014, 07:25 AM,
#12
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

(10-22-2014, 01:12 AM)Badperson Wrote: Balance:

Salvager + Raba:

-Scale them up, slow them down.

Won't be enough, they need a reduction in regens really.

[Image: Lythrilux.gif]
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