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Modding Multiuniverse plugin

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Modding Multiuniverse plugin
Offline Thkaal
11-27-2014, 03:42 AM, (This post was last modified: 11-27-2014, 06:39 AM by Thkaal.)
#1
Member
Posts: 65
Threads: 20
Joined: Nov 2014

I know this isn't a discovery mod, but this is the only place I know of where I can actually get a feedback.

Considering the developer of this plugin hasn't been on any Freelancer forum for about 6 months, I have decided to ask far and wide for help with this plugin.

As it stands, it is only possible to use a graphic using images with a 4:2 ratio of frames within it, and of course, multiples of 256x256 sized blocks. I"m trying to get more frames. Say a ratio of 4x3, 5x3, or anything else.

If anyone can decipher it, please, let me know. I would be incredibly grateful.

Code:
[const]
;locate a file in "DATA\INTEFACE\NEURONET\NAVMAP\NEWNAVMAP\" and reference to section with mappings
;only first "prettymap" will be proceeded
prettymap = nav_prettymap_4x3.3db, 4x3 ;this and the following line are the ones i know need to be changed

[4x3] ;for some reason, i can't figure out why dx and dy are those values, but i know that the x,y in the mapping = sector information are multiples of those numbers.
; dx = 0.245, dy = 0.275
; [nickname], x, y, scale, squeezex, squeezey, string resource
null =              0.3675,  -0.1375,  -0.235, 1.566, 1, 60239 ;_11 "HAZARD"    ;background for map of sectors, critical
mapping = sector01,  0.1225,  -0.1375,  -0.235, 1.566, 1,  1249 ;_12 "LIBERTY"    ;nickname must match to declared one in universe.ini
mapping = sector02, -0.1225,  -0.1375,  -0.235, 1.566, 1,  1250 ;_13 "BRETONIA"
mapping = sector03, -0.3675,  -0.1375,  -0.235, 1.566, 1,  1251 ;_14 "KUSARI"
mapping = sector04,  0.3675,   0.1375,  -0.235, 1.566, 1,  1252 ;_21 "RHEINLAND"
mapping = sector05,  0.1225,   0.1375,  -0.235, 1.566, 1,  1332 ;_22 "GAMMA"
mapping = sector06, -0.1225,   0.1375,  -0.235, 1.566, 1,  1187 ;_23 "Unknown"
;mapping = sector07, -0.3675,   0.1375,  -0.235, 1.566, 1,  0 ;_24

Obviously, I have changed the texture and created a new 3db with the tga inside. Or at least I think I do. I can upload the 3db for confirmation.

I discovered the issue I was having. I was using GIMP and did not realize I had to uncheck the RLE compression.

I no longer need help with this, but thank you all.


Attached Files
.zip   MultiUniverse 1.1.3b.zip (Size: 369.05 KB / Downloads: 7)
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