• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 22 23 24 25 26 … 46 Next »
Barge Owners - Inquire Within

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (8): « Previous 1 … 4 5 6 7 8
Barge Owners - Inquire Within
Offline SnakeLancerHaven
04-15-2015, 05:56 AM,
#71
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

Or a special type of 10 - 12 Gunboat turrets? 8)

Come on, we never had a ship with over 8 Gunboat Turrets c:

[Image: ?key=dc385ef2304f0cab6f94da42bc2ff703cf5...5BS0UucG5n]
R.I.P Tabris...
Youtube - Twitch - My old Account
  Reply  
Offline StarRaven
04-15-2015, 06:02 AM, (This post was last modified: 04-15-2015, 06:05 AM by StarRaven.)
#72
Member
Posts: 79
Threads: 6
Joined: Jan 2015

(04-15-2015, 05:56 AM)Snake Wrote: Or a special type of 10 - 12 Gunboat turrets? 8)

Come on, we never had a ship with over 8 Gunboat Turrets c:

Not sayin' that Snake, just sayin' they shoulda left the original
8 turrets on there....they can downgrade 'em to gunboat turrets,
but leave the number the same so it would at least have the same
coverage....does that make sense....maybe I'm wrong....I dunno....
just my thoughts....Cool
Reply  
Offline Ponge
04-18-2015, 07:41 AM, (This post was last modified: 04-18-2015, 07:42 AM by Ponge.)
#73
Member
Posts: 1,266
Threads: 103
Joined: Feb 2013

Would it be possible to increase Corvo cargo space so it could solo scan coords with mk2 and also have some weapons and shield? As for now, the ship has to be completely stripped to scan coords solo with mk2.

In my opinion, the ship will be useless as people will use carriers and battleships to scan coords without the need for fuel ship while still having some defense.

[Image: 2whqqh0.png]
Reply  
Offline FynnMcScrap
04-18-2015, 09:13 PM,
#74
Member
Posts: 1,097
Threads: 73
Joined: May 2014

Are the 2 ships available now or still the barge ?

And :

where will the civ carrier be sold, for how much ?
Reply  
Offline WesternPeregrine
04-18-2015, 09:20 PM,
#75
Kusari Vanguard
Posts: 2,311
Threads: 166
Joined: Oct 2013

(01-14-2015, 12:50 AM)King Boo Wrote: Edit: Click on this link for further details on what will actually be changed.

[+]SIGNATURE
Kusari Former Mastermind
[Image: 5tZIDB3.jpg]
========================
| The Kusari Legal Codex |
| Character Profiles | The North Star Bulletin News|
Reply  
Pages (8): « Previous 1 … 4 5 6 7 8


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode