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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Mortars and why they should [edit] STAY

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Mortars and why they should [edit] STAY
Offline Jayce
02-02-2015, 02:57 AM,
#11
Heads Will Roll
Posts: 2,167
Threads: 141
Joined: Nov 2008

The only reason I have 2 LMs that I can chainfire /5/ times, not 4, on my LABC is simple:

I can instakill lolwut smugglers before they dock on Houston.

[Image: jKk7NOg.png][Image: 1iGGFXz.gif]
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Offline nOmnomnOm
02-02-2015, 02:59 AM,
#12
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

(02-02-2015, 02:52 AM)Jayce Wrote: >implying anyone in a Cruiser uses LMs to kill a BS

If you're not LITERALLY AWFUL, you use Cerbs.

>implying i never said only used against BS.
>Implying every ship cannot tank a BS.

(02-02-2015, 02:55 AM)Tal Wrote: A certain American today showed me that he could chainfire four light mortars in his LABC without difficulty. A cruiser or small-ish vessel caught at short range will have little tike to react should something pop out and blast him.

Mortars aren't useless. I can see them filling a role with people who are less handy at multi-tasking, or used as accurate weapons for maximum pinpoint damage on a hull. Dealing good damage before someone can bot or bat up is always a plus.

Also, psychological effects of being shot with mortars.

You are basing all your views from 1 ship (LABC)?

Mortars are not useless until they are the same range as cerbs. THEN they become useless.
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Offline Haste
02-02-2015, 01:27 PM,
#13
Lead Developer
Posts: 3,574
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

?

My FLStat says Light Mortars have 4020 range.

(02-02-2015, 02:59 AM)nOmnomnOm Wrote: You are basing all your views...

And you're basing all your views on literally nothing. Wild speculation must be fun.

Next subject: Very Heavy Fighters are rumored to receive armor buffs increasing their base armor to at least 200,000. Discuss.

[Image: cdSeFev.png]
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Offline Hidamari
02-02-2015, 02:24 PM,
#14
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

mortars need a buff tbh.

[Image: RKaqSve.png]
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Offline nOmnomnOm
02-02-2015, 02:34 PM,
#15
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

(02-02-2015, 01:27 PM)Haste Wrote: ?

My FLStat says Light Mortars have 4020 range.

(02-02-2015, 02:59 AM)nOmnomnOm Wrote: You are basing all your views...

And you're basing all your views on literally nothing. Wild speculation must be fun.

kk good for confirmation then

(02-02-2015, 01:27 PM)Haste Wrote: Next subject: Very Heavy Fighters are rumored to receive armor buffs increasing their base armor to at least 200,000. Discuss.

npnp will fix the issue of people complaining snub pvp is too short again.
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Offline S A D B O Y
02-02-2015, 05:50 PM,
#16
Probation
Posts: 55
Threads: 5
Joined: Feb 2015

you get closer

cruisers arent ruined, mortars are just in a more niche role than before but still perform the same way

[Image: zFProrZ.png]
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Offline Haste
02-05-2015, 02:05 PM,
#17
Lead Developer
Posts: 3,574
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

(02-02-2015, 05:50 PM)S A D B O Y Wrote: mortars are just in a more niche role than before but still perform the same way
(02-02-2015, 01:27 PM)Haste Wrote: My FLStat says Light Mortars have 4020 range.

Just figured I'd post again to make sure that nobody gets stuck with the delusion that Mortars have been changed at all.
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Offline The Archangels Fighter Club
02-05-2015, 02:15 PM, (This post was last modified: 02-05-2015, 02:15 PM by The Archangels Fighter Club.)
#18
Member
Posts: 1,283
Threads: 212
Joined: Feb 2014

remove

[Image: Need-For-Speed-2.gif]
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Offline nOmnomnOm
02-05-2015, 02:16 PM,
#19
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

And im posting here to make sure that devs understand I am not picking on them.

You know haste, if it bothers you that much then just write to me privately. you don't need to complain about me to a moderator and get him confused.

[Image: zBEqQfl.jpg?1]
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