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Milkshape textures

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Milkshape textures
Offline Corile
07-08-2015, 11:51 AM,
#1
C::iemka pl
Posts: 3,248
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Joined: Apr 2014

Okay so I have a bit of a problem.
I tried to export a model using Milkshape, the problem is some of them have textures and some don't, as for most there are .mat files somewhere. The problem is, ships like BHG line or Scylla don't have the .mat files in the same folder and without them they import without textures.

Halp.




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Offline Oldum
07-08-2015, 12:01 PM,
#2
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Posts: 1,357
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I personally set Milkshape to auto extract, cause sometimes mat files are either just in the main folder or somewhere else. This is of course if you only need the textures and not the entire .mat file
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Offline Swallow
07-08-2015, 12:11 PM,
#3
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Joined: Jun 2010

There is an autosearch option for it. Either look at .ini entry (Shiparch.ini) there are .mat paths.

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I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
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Offline Corile
07-08-2015, 12:24 PM,
#4
C::iemka pl
Posts: 3,248
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Joined: Apr 2014

Problem is, autosearch doesn't work for me, it still will import the model without textures, sometimes just with a few, like hardpoints or windows.




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Offline Swallow
07-08-2015, 12:29 PM,
#5
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Then pick them up manually. And don't forget to switch to "textured" mode in viewport.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Corile
07-08-2015, 12:45 PM,
#6
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

Quote:Then pick them up manually. And don't forget to switch to "textured" mode in viewport.
Yes, I know, but I don't know where they are. I can't find the .mat file for Scylla (ridgeback) for instance.




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Offline Oldum
07-08-2015, 01:15 PM,
#7
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(07-08-2015, 12:45 PM)Protégé Wrote:
Quote:Then pick them up manually. And don't forget to switch to "textured" mode in viewport.
Yes, I know, but I don't know where they are. I can't find the .mat file for Scylla (ridgeback) for instance.

Might be using the same textures as the Bullmastif ? Or the GB ?
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