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Carriers

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Carriers
Offline sasapinjic
11-17-2015, 05:12 PM,
#71
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

(11-17-2015, 05:08 PM)"Prowler Wrote: Changing a little turn rate number is probably a lot easier.

It was easier if monkey decide to stay on the tree to , but he wasn't , and thus we have humans now ! [Image: wink.gif]

[Image: rRK7Pya.png]
[+]Spoiler
welcome to Loberty [Image: qmJkeAC.png][Image: 546f6d6e95.gif]
^ where you can get Freelancer ISO , in emergency

These two spoilers were too big so now they're both one ~Champ
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Offline Prowler_Renamed
11-17-2015, 05:16 PM, (This post was last modified: 11-17-2015, 05:18 PM by Prowler_Renamed.)
#72
Banned
Posts: 64
Threads: 3
Joined: Jul 2015

So we should spend all this time working towards a goal that can be fixed with a fraction of the time and effort?

I mean, if you wanna do it, then sure, be my guest.

User was banned for: Still on probation
Time left: (Permanent)
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Offline Mao
11-18-2015, 10:27 AM,
#73
Member
Posts: 2,680
Threads: 165
Joined: Aug 2009

This is how I would reconfigure the carriers
1. Split them in 4 classes: Ultra Light (Bustard) Light (Geb), Medium (Zephyr, Elbe, Aquilon), Heavy (Atlantis, Invincible, Nephilim*)
2. In order to make Carriers desirable, you'll have to slightly nerf the other capital ships by allowing them to mount only one docking module or no docking module.
3. a) Ultra Light Carriers should be able to have up to 2 ships docked on them, cruiser class shield and gunboat weaponry. Cruiser mobility.
b) Light Carriers should be able to have up to 3 ships docked on them, cruiser class shield and cruiser weaponry. Medium BS mobility.
c) Medium Carriers should be able to have up to 5 ships docked on them, battleship class shield and light battleship weaponry (no heavy slots). Heavy BS mobility.
d) Heavy Carriers should be able to have up to 10 ships docked on them, a new type of shield especially designed for heavy carriers (better than BS shields) and light battleship weaponry (no heavy slots). Dreadnoughts mobility.
4. The number of guns should always be smaller than on the Battleships. The Carriers should rely on their armor and docked snubs. Carriers shouldn't be able to hold their own against a BS (even a light one) without snubs support.
5*. Yes, I included the Nephilim as a heavy carrier. That's a story for another thread.

[Image: ZZ0gBOD.png]
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Offline sasapinjic
11-18-2015, 10:31 AM,
#74
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

(11-18-2015, 10:27 AM)Mao Wrote: This is how I would reconfigure the carriers
1. Split them in 4 classes: Ultra Light (Bustard) Light (Geb), Medium (Zephyr, Elbe, Aquilon), Heavy (Atlantis, Invincible, Nephilim*)
2. In order to make Carriers desirable, you'll have to slightly nerf the other capital ships by allowing them to mount only one docking module or no docking module.
3. a) Ultra Light Carriers should be able to have up to 2 ships docked on them, cruiser class shield and gunboat weaponry. Cruiser mobility.
b) Light Carriers should be able to have up to 3 ships docked on them, cruiser class shield and cruiser weaponry. Medium BS mobility.
c) Medium Carriers should be able to have up to 5 ships docked on them, battleship class shield and light battleship weaponry (no heavy slots). Heavy BS mobility.
d) Heavy Carriers should be able to have up to 10 ships docked on them, a new type of shield especially designed for heavy carriers (better than BS shields) and light battleship weaponry (no heavy slots). Dreadnoughts mobility.
4. The number of guns should always be smaller than on the Battleships. The Carriers should rely on their armor and docked snubs. Carriers shouldn't be able to hold their own against a BS (even a light one) without snubs support.
5*. Yes, I included the Nephilim as a heavy carrier. That's a story for another thread.
^ I like those ideas .

[Image: rRK7Pya.png]
[+]Spoiler
welcome to Loberty [Image: qmJkeAC.png][Image: 546f6d6e95.gif]
^ where you can get Freelancer ISO , in emergency

These two spoilers were too big so now they're both one ~Champ
Reply  
Offline Titan*
11-18-2015, 12:01 PM,
#75
Developer
Posts: 1,077
Threads: 88
Joined: Jul 2013

(11-18-2015, 10:27 AM)Mao Wrote: This is how I would reconfigure the carriers
1. Split them in 4 classes: Ultra Light (Bustard) Light (Geb), Medium (Zephyr, Elbe, Aquilon), Heavy (Atlantis, Invincible, Nephilim*)
2. In order to make Carriers desirable, you'll have to slightly nerf the other capital ships by allowing them to mount only one docking module or no docking module.
3. a) Ultra Light Carriers should be able to have up to 2 ships docked on them, cruiser class shield and gunboat weaponry. Cruiser mobility.
b) Light Carriers should be able to have up to 3 ships docked on them, cruiser class shield and cruiser weaponry. Medium BS mobility.
c) Medium Carriers should be able to have up to 5 ships docked on them, battleship class shield and light battleship weaponry (no heavy slots). Heavy BS mobility.
d) Heavy Carriers should be able to have up to 10 ships docked on them, a new type of shield especially designed for heavy carriers (better than BS shields) and light battleship weaponry (no heavy slots). Dreadnoughts mobility.
4. The number of guns should always be smaller than on the Battleships. The Carriers should rely on their armor and docked snubs. Carriers shouldn't be able to hold their own against a BS (even a light one) without snubs support.
5*. Yes, I included the Nephilim as a heavy carrier. That's a story for another thread.

Awesome ideas. I really liked it, can i quote this ideas? So everyone can see it
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Offline TheShooter36
11-18-2015, 12:18 PM, (This post was last modified: 11-18-2015, 12:20 PM by TheShooter36.)
#76
Guardian of Oaths
Posts: 1,970
Threads: 228
Joined: Jul 2014

Give carriers cruiser heavies no prims and 1.5x secondaries (light carriers gets 2 heavy medium gets 3 heavy gets 5 but exclude cerbs with class plugin if possible). Buff carrier s armor by 1.75x and shields with 2x and nerf turn speed by 0.75x. Also give them cruiser impulse speed. Give them a special thruster drains 3x power from carriers.

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Offline Mao
11-18-2015, 12:29 PM,
#77
Member
Posts: 2,680
Threads: 165
Joined: Aug 2009

(11-18-2015, 12:01 PM)Titan Wrote: Awesome ideas. I really liked it, can i quote this ideas? So everyone can see it
Yes
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Offline sasapinjic
11-18-2015, 01:54 PM,
#78
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

Quote:Give them a special thruster drains 3x power from carriers.
No thruster at all , they will have big advantage against BS , no mater what kind of thruster are and what power drain is , there is always engine kill to counter that .

[Image: rRK7Pya.png]
[+]Spoiler
welcome to Loberty [Image: qmJkeAC.png][Image: 546f6d6e95.gif]
^ where you can get Freelancer ISO , in emergency

These two spoilers were too big so now they're both one ~Champ
Reply  
Offline Prowler_Renamed
11-18-2015, 02:57 PM,
#79
Banned
Posts: 64
Threads: 3
Joined: Jul 2015

Has anybody actually used docking modules for anything other than a gimmick with two bottlenoses?

User was banned for: Still on probation
Time left: (Permanent)
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Offline Wesker
11-18-2015, 03:10 PM,
#80
Level 99 Boss
Posts: 5,324
Threads: 458
Joined: Nov 2014

(11-18-2015, 02:57 PM)"Prowler Wrote: Has anybody actually used docking modules for anything other than a gimmick with two bottlenoses?

Yes.

Put shared mantas on a bs have Somone dock log the next shared with full bots/bats : )

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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