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Jump Gates

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Jump Gates
Offline Nexodius
12-18-2015, 10:41 AM, (This post was last modified: 12-18-2015, 10:42 AM by Nexodius.)
#31
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Posts: 27
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Joined: Nov 2015

(12-18-2015, 10:25 AM)Laura C. Wrote:
(12-16-2015, 09:42 PM)Nexodius Wrote: Let me guess your all pirates right? Btw i also see this as a good idea. For you pirates: You dont like the idea because its more comfortable for you to wait by the gate to haunt the traders down! If youwant to pirate work for it! If you cant intercept the transporter befor it jumps your loss better luck next time!
Let me guess, you are a trader, right? For you traders: You don´t like the idea because it´s more comfortable for you to simply silently thrust to gate and jump (which would grant you escape with this idea) or to nearest station and dock. If you want your sweet profit, work for it and deal with fact space is dangerous and pirates are out there. If you want trade without any risk, your loss, better luck with another game.

And yes, this comes from police faction leader...

Now little more seriously - I spent hundreds of hours trading (and was robbed by pirates in tens of cases) and playing law enforcers and only few hours by playing a pirate, yet it is enough for me to know how bad this idea would be. Really, you should go and try it to know how it is, it is mind opening to try all roles that Disco have. Traders already have upper hand against pirates if they know what to do, because lanes are too short, armors too strong, bot/bats capacities too big and there is way too much stations all around the place. From your joining date it seems you are quite new here, so I can understand you don´t know what basic activity chain of Disco is (just briefly - traders trade what creates activity for unlawfuls which pirate them what creates activity for lawfuls which fight with unlawfuls) so it´s logical you think that making pirate´s life really difficult and forcing him to "work hard for his millions" is good thing - long time ago I thought that too. But believe me, it´s not and everybody who is here for longer time can see that unlawful and especially pirate activity is getting rare even without ideas like this one, because things like trade lane bug and waiting thirty minutes for prey which then just silently thrust away to nearest station and dock because it´s not possible to kill armored battletransport fast enough even with bomber are making pirate´s life really difficult enough already.

No i am playing disco lancer for like 6 years now (mostly as indi). About the reg to the site i always just observed as a guest.
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Offline The Savage
12-18-2015, 11:13 AM, (This post was last modified: 12-18-2015, 11:54 AM by The Savage.)
#32
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(12-18-2015, 06:57 AM)Teerin Wrote: if jump gates were then also made disruptable, like trade lanes.

That would be awesome idea for all jumpgates inside borderworld systems. It would make these systems dangerous (at last) for traders and perhaps make them hire actual escorts. Traders already have it too easy, and I write it as a trader, a smuggler, a law authority and a pirate - so I do know how the situation looks like from different points of view.


To add up what @Laura C. said: certain trade ships with decent punch and with HAU/CAU are rather hard to kill even for gunboats. I have learnt it long time ago, while in my inexperience I tried to pirate two armored Bisons - what ended up with my CAU6 gunboat massacred under 2 minutes. Even if they don't fire away, they thrust away to dock with the nearest station.
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Offline Epo
12-20-2015, 07:27 PM,
#33
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Posts: 1,706
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Joined: Jul 2014

To cut the long story short, it's possible. And that's all I've wanted to know. Thanks.
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