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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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[Utter Heresy Inside. You are warned] Subj: Ores on PoBs

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[Utter Heresy Inside. You are warned] Subj: Ores on PoBs
Offline The Savage
12-20-2015, 04:18 PM, (This post was last modified: 12-20-2015, 09:46 PM by The Savage.)
#11
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I disagree with that idea (banning ores from POBs). Why? POBs, like Shuri, is a perfect idea for two groups of the people: miners and shippers. Miners fill Shuri, being paid 3000(?) per He-3 unit - WHICH is the price for shippers, an investment, that however triples theirs income (9000) delivered to proper place. In short: want more money, mine it or invest some credits into that.

That's the best form of economy I've seen on Disco, being pretty close to real life, albeit simplified. Miners deliver ores to POBs, where these are "refined" and shipped by different entities - be it foreign importers or domestic exporters.


And that's how POBs should be supposed to work.
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Offline evanz
12-20-2015, 06:38 PM, (This post was last modified: 12-20-2015, 06:38 PM by evanz.)
#12
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i also think banning ores fro POB is not a good idea, take poena for example (Kepler no where near an ore field), ive stored niobium, gold ore and helium 3, i store it because when i need suppliers, its a little bonus to them (sometimes its the only thing that gets them to supply!)

so no, removing the ability to store ore from POB is not a good idea
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Offline jammi
12-20-2015, 07:29 PM,
#13
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Also, it takes the same number of player hours to mine the ore and haul the ore whether the players are online at the same time or separated via 12 hours by a resale on a PoB. Probably more actually, because you have 1) the miner, 2) the transnational haulier to the base from the field, 3) the end destination haulier. That's before you even consider the extra hours that go into maintaining PoBs that were built for that purpose. Removing the ability to mine to PoBs instead means miners can only actually play when there is a client directly in front of them - that can be rare enough that smaller factions without a large internal clientbase would be absolutely crippled.

For example, I can log my BMM- and spend an entire evening conducting a mining operation in which over 170,000 units of gold ore are harvested for Canary Wharf / Isle of Skye if that's full. If that option wasn't there, I'd log in and maybe mine 5k for a Bowex transport, have nothing to do, and log off again. PoBs massively increase the length of time miners can operate in one session, and regular sales make those sessions more frequent.

Removing PoBs' most useful utility would see a net slump in mining characters and the entire character build would become markedly less viable. And that's before you even get into the fact that ore storage is basically one of the only uses for PoBs that has to be conducted inRP throughout by its very nature - there are very, very few people who sell produced equipment inRP, preferring instead to flog their cloaks etc through Conn to any old person. The fact that suppliers and haulers have to be friendly with the base and continually visit in order to profit means RP consequences can be applied to a base for their choice of customers. That integrates PoBs into the game environment in a way none of their other functions do.
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Offline Xoria
12-20-2015, 08:46 PM,
#14
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The real problem is that ore prices are based on a completely separate system of pricing formulas from the normal trade system. Ore prices are arbitrarily high to an extreme degree. When they are integrated into the normal trade system, then there won't be such an imbalance.

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
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Offline jammi
12-20-2015, 08:48 PM,
#15
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(12-20-2015, 08:46 PM)Xoria Wrote: The real problem is that ore prices are based on a completely separate system of pricing formulas from the normal trade system. Ore prices are arbitrarily high to an extreme degree. When they are integrated into the normal trade system, then there won't be such an imbalance.

Ore pricing has always been arbitrary and frankly that's probably because all of the prices have been 'eyeballed' instead of properly calculated. They don't use a different formula - there is no formula. It's not even clear who's responsible for the pricing itself, as the buck seems to frequently be passed between the admins (historically responsible) and mining dev (logically responsible?).
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Offline Garrett Jax
12-20-2015, 09:45 PM,
#16
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Save for temp commodity buffs, Admins generally don't touch ore prices, ore drops or the ore fields themselves. It's almost exclusively Dev domain.

[Image: rSYoqYY.png]
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