(01-24-2016, 11:27 PM)Mao Wrote: Good idea. how about adding 2 new class of cap ? frigate and Corvette.
Where would those fit in?
between BCruiser and BS (Corvette)
between GB and Destroyer (frigate)
Corvette isnt powerfull than a cruiser or destroyer or frigate
Corvette is heavier version of gunboat
Well i have taken the idea for it from the old Freespace game there the Corvette is a BS killer.
Yeah... Ship classes in Freespace is really weird though, Cruisers was like Gunship or Gunboat and Corvette is like Destroyer or Cruiser https://en.wikipedia.org/wiki/Corvette
anyway I also think no need to add corvette and frigate because Gunships and Gunboats are actually more like a frigate and corvette but it would be great to have frigate class anyway
The turn rates for light battleships are way to fast. 13.00 is the turn rate of the geb, and we can already see how that contributes to it being so stupidly OP. Put a 13.00 turn rate on a murmillo or an osiris and balance is totally rip. Turn rates shouldn't be all -that- different they should be very close. but you had the right Idea of giving lighter BSs faster turn rates.
The same goes for dessies, giving a typhoon a 26.00 turn rate would make me piss myself in laughter.
(01-24-2016, 11:27 PM)Mao Wrote: Good idea. how about adding 2 new class of cap ? frigate and Corvette.
Where would those fit in?
between BCruiser and BS (Corvette)
between GB and Destroyer (frigate)
Corvette isnt powerfull than a cruiser or destroyer or frigate
Corvette is heavier version of gunboat
Well i have taken the idea for it from the old Freespace game there the Corvette is a BS killer.
Yeah... Ship classes in Freespace is really weird though, Cruisers was like Gunship or Gunboat and Corvette is like Destroyer or Cruiser https://en.wikipedia.org/wiki/Corvette
anyway I also think no need to add corvette and frigate because Gunships and Gunboats are actually more like a frigate and corvette but it would be great to have frigate class anyway
Oh ty for the link now i know better i also hope to see a frigate class someday ingame.
(01-25-2016, 12:27 AM)Wesker Wrote: The turn rates for light battleships are way to fast. 13.00 is the turn rate of the geb, and we can already see how that contributes to it being so stupidly OP. Put a 13.00 turn rate on a murmillo or an osiris and balance is totally rip. Turn rates shouldn't be all -that- different they should be very close. but you had the right Idea of giving lighter BSs faster turn rates.
The same goes for dessies, giving a typhoon a 26.00 turn rate would make me piss myself in laughter.
Oh yeah, about those numbers, I used wiki so... they might not actually be the best. But you get the idea.
@Mao Overall your idea is focusing primary on the turn rate and docking modules per ship. The "naming" of the classes and grouping them is not going to change anything. It would be far more easier and logical step to improve the capital weapons first...then if more changes are needed - caps to get the attention. Overhauls are taking tremendous amount of time for any mod out there.
Improving capital ship weapons per "faction" would be better approach - I mean every "primary" weapon in their arsenal. In this way making significant distinctiveness between all ships could be easily handled. Tech nerfs are already preventing some ID to use "turrets" of another faction. HPdamage/SHdamage/Speed/Range/Re-Fire-Rate/Energy Drain - these are 6 different weapon status that if properly adjusted can make significant differences per faction primary gun - not only ~100 damage and etc.
All caps - as platforms - are fine now. The problem is their guns, which are fine but need more love...heavy guns especially. I am up for all changes that would make the game more interesting - but overhaul for caps is simply not needed now when you have issues with the weapon distinctiveness, which is key element to make different class(faction ships) more competative.
Not all caps are fine. There's no difference between Cruisers and Destroyers or between Battleships, Dreadnoughts and Carriers. My idea focuses mainly on making each class unique in its role. This is a chain of idea that started from the Carriers modifications. In order to make the carriers unique, I needed to nerf other caps of their ability to use docking modules. While at that I imagined that a further split between classes would be possible. Specializing each class to accomplish a certain task during a battle brings more diversity than having one ship performing all the roles.
About weapons, yes, they'd also need a change. In a few words, the idea would be for each class to have it's own class of weapons and those should not be interchangeable. For example, this is how I imagined the Destroyers vs Cruisers differences Destroyer with 7 turret mounts
4 Heavy slots
Heavy slots could mount [specifically designed for destroyers] weapons like: Pulse, Mortar, Heavy Torpedo (in general weapons with high energy usage and powerful)
3 Regular slots
Regular slots could mount [specifically designed for destroyers] weapons like: Basic Cruiser Turrets, solaris, flaks, missiles
The powercore should be able to allow the DDs to fire all 4 heavy slots at once and then "reload".
Cruiser with 10 turret mounts
1 Heavy slots
9 Regular slots
We might even have a Light slot for solaris-like weapons and keep the regular slots for something with more punch. The range should also play a very important role.